Sökning: "ikea usability"

Visar resultat 1 - 5 av 11 uppsatser innehållade orden ikea usability.

  1. 1. Accessible UX in digital 3D application solutions on the example of the planning experience by IKEA : An empirical mixed-method approach beyond accessibility

    Magister-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Hoang Dung Nguyen; [2023]
    Nyckelord :Accessibility; Usability; User Experience Design; 3D; WCAG 2.1; Planning Tool; E-Commerce Website; Empirical Mixed-Method Study;

    Sammanfattning : The research investigates the feasibility of applying 2D accessibility guidelines to enhance a 3D digital planning tool's accessibility for individuals with visual impairments. Three primary research questions guide this study. It incorporated a mixed-method data collection approach to comprehensively investigate these questions. LÄS MER

  2. 2. Visualization of High Load Transactional Data

    Master-uppsats, Lunds universitet/Certec - Rehabiliteringsteknik och Design; Lunds universitet/Ergonomi och aerosolteknologi

    Författare :David Ravanelli; Anna Hjalmarsson Flodkvist; [2023]
    Nyckelord :Technology and Engineering;

    Sammanfattning : IKEA is a Swedish company that has been the largest retailer of furniture for the past fifteen years. Selling orders worth EUR 44.6 billion in 2022, IKEA has to meet great logistic needs in order to maintain a functioning business. LÄS MER

  3. 3. Visualization of real-time data from IKEA’s self-service kiosks

    Kandidat-uppsats, Lunds universitet/Institutionen för datavetenskap

    Författare :Lazar Trpeski; Oscar Svensson; [2022]
    Nyckelord :Self-serving kiosk; data visualization; web application; Google Cloud Plat- form.; Technology and Engineering;

    Sammanfattning : IKEA, a company well known around the world for their furniture, is also keen on using digital solutions to improve the customer experience. One of these solutions is the self-serving kiosk, a 27" touchscreen, that helps the customers find and buy products. LÄS MER

  4. 4. Upplevelseköpet : En användbarhetsstudie av mobila Augmented Reality applikationer inom möbelhandeln

    Kandidat-uppsats, Högskolan i Borås/Akademin för bibliotek, information, pedagogik och IT

    Författare :Mariette Bjurström Ellström; [2020]
    Nyckelord :Augmented Reality; mobilapplikation; användbarhet; användarupplevelse; produktvisualisering; interaktion; design; möbler;

    Sammanfattning : New technological innovations and solutions create new buying patterns and new opportunities for companies to showcase and communicate their products. Research shows that digital and interactive product experiences in retail increase the consumer experience as technology influences the perception of products and willingness to buy. LÄS MER

  5. 5. Evaluating the Usability and Suitability of a Live Hockey Visualization in Mobile Augmented Reality

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Axel Weinz; [2019]
    Nyckelord :Human-computer interaction; mobile augmented reality; sports; usability; suitability; information visualization.;

    Sammanfattning : During the last couple of years, mobile augmented reality (MAR) has seen an increase in its potential due to improved available hardware and software. Applications such as Pokémon GO and IKEA Place are just a few of the successful ways MAR can be used in. LÄS MER