Sökning: "immersive gameplay"

Visar resultat 1 - 5 av 13 uppsatser innehållade orden immersive gameplay.

  1. 1. The impact of the differences in color symbols in Asian and Western cultures on the emotional experience of players in pastoral games

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Xinyi Liu; [2023]
    Nyckelord :3D pastoral games; Asian and Western games; color design; psychological impact; behavioral impact; emotional state;

    Sammanfattning : Today, 3D pastoral games have gained widespread popularity among young people, offering a relaxing and immersive experience in the idyllic world of Xanadu. This paper focuses on the different applications of color in 3D pastoral games in Asia and the West, specifically studying theme colors, terrain colors, crop colors, and animal colors, as well as exploring the cultural differences that influence color choices in these games. LÄS MER

  2. 2. Spelarkaraktärsdöden och dess påverkan inom ludonarratologi : Hur spelmekaniken och spelnarrativet påverkar spelarkaraktärsdöden

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Kim Rietz; [2023]
    Nyckelord :spelarkaraktärsdöd; spel; ludonarrativ; spelmekanik; spelnarrativ; straff; misslyckande; immersive;

    Sammanfattning : Spelarkaraktärsdöd har många olika karaktäriseringar inom spelmekanik och spelnarrativ som påverkar olika element av spelupplevelsen. På spelmekanikens sida av det hela hanterar straff och misslyckande stora delar kring hur spelarkaraktärsdöd blir presenterat. LÄS MER

  3. 3. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Sergio J. Abuin; [2023]
    Nyckelord :video games; videogames; personal crises; difficult times; immersion; netnography; stories; posts; online; offline; uses and gratifications; Reddit; Persona 5; videojocs; video jocs; temps dificils; immersió; historia; videojuegos; video juegos; crisis; tiempos difíciles; inmersión; netnografia; historias;

    Sammanfattning : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. LÄS MER

  4. 4. How to achieve aesthetic unity in traditional 3D action game

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Zekai Zhang; [2023]
    Nyckelord :3D action games; game design; combat mechanics; aesthetic unity; game development experience; interview; game developer;

    Sammanfattning : The notion of aesthetic unity has garnered substantial attention within the realm of contemporary art, particularly in the domains of film and gaming. These creative mediums encompass a multitude of design elements, making the pursuit of aesthetic unity all the more crucial. LÄS MER

  5. 5. Ethics of Artificial Intelligence: Experimenting with Ethics and Autonomous Vehicle AI Principles in Gameplay

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :MANGAN NATASHA BIANCA; [2022-11-23]
    Nyckelord :ethics; autonomous vehicles; game design; artificial intelligence; nonplayer characters NPC’s ; thesis;

    Sammanfattning : This project investigated whether ethical AI can change gameplay to be more immersive, engaging and unpredictable. The game was developed using Behaviour Trees, A* Pathfinding and Finite State Machines to model ethical AI agents. This approach introduced ethical principles from philosophy and current autonomous systems to gameplay. LÄS MER