Sökning: "combat mechanics"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden combat mechanics.

  1. 1. Active suspension in combat vehicles - Effect on mobility, comfort and accuracy

    Master-uppsats, KTH/Fysik

    Författare :Emil Zeidlitz; [2023]
    Nyckelord :Applied mechanics; Complex systems; Active suspension; Tillämpad mekanik; Komplexa system; Aktivt fjädringssystem;

    Sammanfattning : In this thesis the effect of an active suspension system versus a passive suspensionsystem utilized on a main battle tank/combat vehicle is studied. The effect oncomfort, mobility, accuracy and power draw is discussed. This is done with thegoal to study and understand if an improvement can be made using active sys-tems. LÄS MER

  2. 2. How to achieve aesthetic unity in traditional 3D action game

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Zekai Zhang; [2023]
    Nyckelord :3D action games; game design; combat mechanics; aesthetic unity; game development experience; interview; game developer;

    Sammanfattning : The notion of aesthetic unity has garnered substantial attention within the realm of contemporary art, particularly in the domains of film and gaming. These creative mediums encompass a multitude of design elements, making the pursuit of aesthetic unity all the more crucial. LÄS MER

  3. 3. A Close Reading of Two Invisible Survival-Horror Characters: : A comparison between the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Ariana Morgana; Ricky Lilja; [2022]
    Nyckelord :character design; close-reading; enemy design; horror games; invisible enemy; survival horror; video games; Walrider; Outlast; Kaernk; Amnesia: The Dark Descent;

    Sammanfattning : This thesis looks at two invisible characters, the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast, to investigate how these characters are incorporated into and contribute to elements found within survival-horror games, and how their design affects the player. The thesis uses a close-reading methodology adapted for video-games to generate data used to first describe each of the characters and the scenario where they are first encountered, and later analyze and discuss the data, as well as compare the data from each character to one another. LÄS MER

  4. 4. The J in JRPG : Finding collectivism or individualism in games

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Anton Classon; [2017]
    Nyckelord :Roleplaying games; JRPG; combat; collectivism; individualism;

    Sammanfattning : This paper covers the JRPG subgenre as it compares to the greater RPG genre. These will be compared through how games can, through their mechanics, be traced back to which types of society the games originate from. These societal types are collectivism and individualism, as defined by Richard Brislin (2000). LÄS MER

  5. 5. An Inquisitive Gaze: Exploring the Male Gaze and the Portrayal of Gender in Dragon Age: Inquisition

    Kandidat-uppsats, Stockholms universitet/Engelska institutionen

    Författare :Jenny Lööf; [2015]
    Nyckelord :video games; gender; the male gaze; Laura Mulvey; objectification; pleasure;

    Sammanfattning : This paper provides an account of how a normative male gaze is produced and upheld even in a video game famed for its inclusive nature, Dragon Age: Inquisition. The analysis originates in content studies concerning the portrayal of gender in video games in relation to in-game physical gender portrayal. LÄS MER