Sökning: "3D action games"
Visar resultat 1 - 5 av 13 uppsatser innehållade orden 3D action games.
1. Exploration of Sound Design and Sound Representation Techniques for Improving Inclusiveness, Player Performance, and Player Experience in Video Games
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This study aimed to explore sound design and sound representation techniques to strengthen the inclusion of players with sensory disabilities alongside non-disabled players. Additionally, it aimed to identify characteristics in inclusiveness components for video games. LÄS MER
2. How to achieve aesthetic unity in traditional 3D action game
Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : The notion of aesthetic unity has garnered substantial attention within the realm of contemporary art, particularly in the domains of film and gaming. These creative mediums encompass a multitude of design elements, making the pursuit of aesthetic unity all the more crucial. LÄS MER
3. Playstyle Generation with Multimodal Generative Adversarial Imitation Learning : Style-reward from Human Demonstration for Playtesting Agents
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Playtesting plays a crucial role in video game production. The presence of gameplay issues and faulty design choices can be of great detriment to the overall player experience. LÄS MER
4. “I want to steal that car! -Oh no, just another impulse from a video game” : En kvantitativ enkätstudie om svenska tv-spelares upplevelse av Game Transfer Phenomena
Kandidat-uppsats, Högskolan i Gävle/Avdelningen för humanioraSammanfattning : Syftet med denna uppsats var att undersöka om och hur svenska tv-spelare från olika Facebook-forum har upplevt Game Transfer Phenomena. GTP är ett fenomen där tv-spelens värld påverkar tv-spelarna efter att de slutat spela. Utifrån psykologen Angelica B. LÄS MER
5. Hydraulic Erosion Simulation on the GPU for 3D terrains
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Erosion is the action of various natural processes, such as water flow, wind and gravity, that displaces material from one area to another. Creating physically-based models of these complex phenomena has been a major challenge in creating realistic terrain in video games in a fast way, without having a 3D artist model the terrain by hand. LÄS MER