Sökning: "interactive features"

Visar resultat 16 - 20 av 149 uppsatser innehållade orden interactive features.

  1. 16. Innovating the learning process in higher education throughthe integration of theory and practice in partnership with Industry and Students

    Magister-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Daniel Anderson Mlabwa; Farhang Hajipour; [2022]
    Nyckelord :VUCA; Work-Integrated Learning; Knowledge-Economy; Learning Innovation; Paradigm Shift; Higher Education; Employability; Experiential Learning; VUCA Prime.;

    Sammanfattning : The VUCA (which stands for volatility, uncertainty, complexity, and ambiguity) conditions have overshadowed the national and global higher education systems, and social and economic systems are increasingly becoming dependent on knowledge and innovations. There is a call for the global higher education systems to attain a new set of quality standards (Waller et al. LÄS MER

  2. 17. Improving the Design of Holographic ICT tools in e-Learning : A User-Centered Approach

    Master-uppsats, Linnéuniversitetet/Institutionen för informatik (IK)

    Författare :Konstantin Tcykin; [2022]
    Nyckelord :Information and Communication Technology Tools; Computer-Mediated Communication; Holography; Holographic Communication; E-Learning; User-Centered Design;

    Sammanfattning :      Information and Communication Technology (ICT) nowadays is constantly evolving and drastically impacting different fields of human activity, such as higher education. University education, due to ICT, was able to move from the traditional teaching and learning practices to e-Learning. LÄS MER

  3. 18. VR Diversion Software for Alleviation and Prevention of the Fear of Needles during Immunization Procedures

    Kandidat-uppsats, KTH/Medicinteknik och hälsosystem

    Författare :Thomas Gräslund; Hugert Fabian; [2022]
    Nyckelord :VR; diversion; needle fear; immunization; vaccination; trypanophobia;

    Sammanfattning : Currently available VR-diversion solutions for vaccination lack key features for delivering an immersive and pleasurable experience. A tailor-made diversionary semi-interactive VR-experience software for vaccination procedures has been developed using mainly the game engine Unity and programmed in C#. LÄS MER

  4. 19. Paletto: An Interactive Colour Palette Generator : Facilitating Designers’ Colour Selection Processes

    Master-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :Rema Salman; [2022]
    Nyckelord :Colour-palettes design; Colour extraction; Machine-learning; K-means algorithm; Human-computer interaction; Human-automation collaboration; User experience; User engagement.;

    Sammanfattning : Digital growth and the adaption of internet-based solutions, particularly artificial intelligence and machine learning, have dramatically changed the way design is done today. This rapid change in technology has challenged the level of automation, which influences the human-automation interactions with the available colour-design tools (academic and commercial). LÄS MER

  5. 20. Applying persuasive design to increase engagement in sustainability-related projects : A case study of a climate change adaptation project’s website

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för informatik (IK)

    Författare :Arian Zamanian; Huihong Yang; [2022]
    Nyckelord :Persuasive design; Sustainability; Theory of Planned Behavior; Fogg Behavior Model; User engagement; Persuasive design; Hållbarhet; Teorin för Planerat Beteende; Foggs Beteende Modell; Användarengagemang;

    Sammanfattning : A website’s foundation should be its usability and its user engagement. Designers can go further and persuade users. The design practice of persuasive design revolves around affecting people indirectly by changing attitudes or behaviors through product features or service characteristics. LÄS MER