Sökning: "loyalty system "

Visar resultat 21 - 25 av 102 uppsatser innehållade orden loyalty system .

  1. 21. CRM : En kvalitativ undersökning om hur tjänsteföretag med högengagemangsprodukter bedömer konsekvenser av implementering av CRM

    Kandidat-uppsats, Södertörns högskola/Företagsekonomi

    Författare :Natnael Koreri; Rimon Mansouri; [2022]
    Nyckelord :;

    Sammanfattning : With the digitalization and the technological innovations that have paved the way for new participants to establish themselves in the market, there has been high competition inmarkets. This has led to an increased customer awareness among companies that now increasingly value long-term relationships. LÄS MER

  2. 22. Prisjustering i entreprenadavtal vid kostnadsändring - Om ändring av avtalat pris enligt AB 04 kap 6 § 3

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakulteten

    Författare :Julia Gustavsson; [2022]
    Nyckelord :förmögenhetsrätt; avtalsrätt; Law and Political Science;

    Sammanfattning : Bygg- och anläggningsbranschen har under de senaste två åren stått inför stora utmaningar till följd av de prishöjningar som har skett på byggmaterial. Pandemi, råvarubrist, krig och sanktioner är några anledningar till de kostnadsökningar som nu drabbat svenska entreprenader. Till följd av detta har tillämpningen av AB 04 kap. LÄS MER

  3. 23. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. LÄS MER

  4. 24. Organising Civil Resistance : Understanding the effects and dynamics of organisational structures on the outcome of civil resistance campaigns

    Master-uppsats, Uppsala universitet/Institutionen för freds- och konfliktforskning

    Författare :Lars Heuver; [2021]
    Nyckelord :Civil resistance; campaigns; organisational structures; nonviolent tactics; collective action;

    Sammanfattning : The use of nonviolent tactics has become the most common way to achieve change. The field of civil resistance has been predominantly focussed on the dynamics related to the outcome, however, about the types of organisational structures that are most effective, is no general consensus, yet. LÄS MER

  5. 25. Effekterna av att implementera gamification i ett bokningssystem för padelbanor

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Hugo Hallstensson; Elsa Salomonsson; Anna Wadsten; Didrik Bergström; Philip Nylen; Olle Ludvigsson; Erik Sköld; [2021]
    Nyckelord :gamification; webbapplikation; bokningssida; padel;

    Sammanfattning : Studies show that gamification leads to increased enjoyment when using a service. Anincreased enjoyment leads in turn to increased customer loyalty. The aim of this report isto examine how gamification can be applied in order to motivate customers to return to aweb application in the conext of a booking service for padel courts. LÄS MER