Sökning: "ludology"

Visar resultat 16 - 20 av 25 uppsatser innehållade ordet ludology.

  1. 16. Ludological Communication of Social Reality

    Master-uppsats, IT-universitetet i Göteborg/Tillämpad informationsteknologi

    Författare :Aladin Hrustanovic; [2015-10-06]
    Nyckelord :Ludology; communication; communicational elements; social reality; video games; intended purpose; developed purpose; game studies;

    Sammanfattning : Ludological Communication of Social Reality is about researching video games from a communicational perspective. Its purpose lies not only in researching, how video games can communicate about global reality, as it takes a much bigger role in the field of game studies and communications. LÄS MER

  2. 17. Labor or Play? Understanding Productive Activities in Digital Games

    Master-uppsats, Uppsala universitet/Medier och kommunikation

    Författare :Pengyu Wang; [2015]
    Nyckelord :playbor; labor; play; ludology; critical theory; game studies; digital games;

    Sammanfattning : For a long time, playing games was considered as the opposite of being productive. However, in the digital age, millions of players produce economic value in the game worlds. This new phenomenon challenges the previous dichotomy of labor and play. To understand this new phenomenon, theoretical innovations are required. LÄS MER

  3. 18. Läsa spel. En analys av Alice-böckernas adaptation till spelformatet

    Kandidat-uppsats, Göteborgs universitet/Institutionen för litteratur, idéhistoria och religion

    Författare :Linus Lekander; [2014-02-06]
    Nyckelord :adaptation; ergodicity; ludology; cybertext; structured blanks; litteraturvetenskap;

    Sammanfattning : The purpose of this essay is to examine the consequences following an adaptation from literature to video game format by comparing Alice's Adventures in Wonderland and Through the Looking Glass with American McGee's Alice and, primarily, Alice: Madness Returns. In order to answer this, aspects of both game theory and literary critique are taken into consideration, regarding for example the narrative potential of the game medium and the gameplay's possible resemblance with Wolfgang Iser's theory of the reading process. LÄS MER

  4. 19. A Musical Journey: Music as Gameplay, Meaning and Narrative in Digital Games

    Kandidat-uppsats, Lunds universitet/Musikvetenskap

    Författare :Mikko Zuniga Jokela; [2014]
    Nyckelord :Musicology; Digital Games; Video Game Music; Journey; Narratology; Hermeneutics; Meaning; Play; Cultural Sciences;

    Sammanfattning : This essay presents a detailed analysis of the music and its relations to gameplay, meaning and narrative in the interactive digital game Journey. Taking as its foundation multiple thorough playthroughs of the game, observation and questioning of test subjects has been conducted for greater perspective and objectivity. LÄS MER

  5. 20. Narrativ struktur och inverkans hinder: En fallstudie av de narrativa dimensionerna i Mass Effect

    Kandidat-uppsats, Lunds universitet/Intermediala studier

    Författare :Jimmie Larsson; [2012]
    Nyckelord :Mass Effect; ludology; narratology; agency; ergodic; structuralism; intermediality; Cultural Sciences;

    Sammanfattning : This essay will discuss the narrative potential and structure imbedded in the video game Mass Effect. By adopting Lars Elleströms theory of media modalities I mean to integrate the concepts of the ergodic, of the processuell authorship and of the structuralist narrative functions in an analysis of the game’s storytelling strategies. LÄS MER