Sökning: "ludology"
Visar resultat 11 - 15 av 25 uppsatser innehållade ordet ludology.
11. The quest for medievalism in ‘The Witcher 3’ : A study of the vita gravis: the apposition between the medieval and the fantastical.
Magister-uppsats, Stockholms universitet/Historiska institutionenSammanfattning : .... LÄS MER
12. Att leka life? - en undersökning av makt, lekt och berättande i tv-spel
Kandidat-uppsats, Södertörns högskola/LitteraturvetenskapSammanfattning : This is a paper concerning storytelling in video games. It’s based on the assumption that power gives people the possibility to tell stories. We will have a look at what that means when in contact in video games, as the interaction between player and story world may result in creation of a story. LÄS MER
13. ”Run you bastards! I’m coming for you all!” : En narrativ och processretorisk analys av Tomb Raider
Kandidat-uppsats, Uppsala universitet/Avdelningen för retorikSammanfattning : Uppsatsen tar sig – med utgångspunkt i en analys av spelet Tomb Raider (2013) – an frågan om hur karakterisering genomförs inom interaktiva dataspel. Wahlsten väljer att använda sig dels av Sonja K Foss metod för narrativ analys, dels av Ian Bogosts procedurala retorik för att visa hur karaktären Lara Croft konstrueras under loppet av spelet. LÄS MER
14. The Desert of the Real in Spec Ops: The Line. A Study of Simultaneous Hyperreal Experiences by Protagonist and Player : A Study of Simultaneous Hyperreal Experiences by Protagonist and Player
Kandidat-uppsats, Stockholms universitet/Engelska institutionenSammanfattning : As an anomaly on the market of military shooters of the 21st century, Spec Ops: The Line entails a journey of undetermined realities and modern warfare consequences. In this study, the narrative is analyzed from the perspective of Jean Baudrillard’s idea that simulations have replaced our conception of reality. LÄS MER
15. A Matter of Perspective : A Qualitative study of Player-presence in First-person Video Games
Kandidat-uppsats, Umeå universitet/Institutionen för informatikSammanfattning : In this study we aimed to investigate the process through which players of video games situate, and form an understanding of their presence within the virtual game environment. This study specifically investigates this process in games played through a first person perspective with the intention of minimising the amount of visual information provided the participants. LÄS MER