Sökning: "ludology"

Visar resultat 11 - 15 av 25 uppsatser innehållade ordet ludology.

  1. 11. The quest for medievalism in ‘The Witcher 3’ : A study of the vita gravis: the apposition between the medieval and the fantastical.

    Magister-uppsats, Stockholms universitet/Historiska institutionen

    Författare :Lidén Christer; [2017]
    Nyckelord :Medievalism; Neomedievalism; Witcher 3; Vita Gravis; Ludology;

    Sammanfattning : .... LÄS MER

  2. 12. Att leka life? - en undersökning av makt, lekt och berättande i tv-spel

    Kandidat-uppsats, Södertörns högskola/Litteraturvetenskap

    Författare :Auguste Angelöv; [2017]
    Nyckelord :narratology; ludology; video games; power; storytelling; play; literature studies; litteraturvetenskap; narratologi; ludologi; spel; makt; berättande; lek; spelvetenskap;

    Sammanfattning : This is a paper concerning storytelling in video games. It’s based on the assumption that power gives people the possibility to tell stories. We will have a look at what that means when in contact in video games, as the interaction between player and story world may result in creation of a story. LÄS MER

  3. 13. ”Run you bastards! I’m coming for you all!” : En narrativ och processretorisk analys av Tomb Raider

    Kandidat-uppsats, Uppsala universitet/Avdelningen för retorik

    Författare :Christoffer Wahlsten; [2016]
    Nyckelord :Procedural Rhetoric; Rhetoric; Video Games; Narrative Analysis; Tomb Raider; Lara Croft; Ludology; Characterization; Ludonarrative Dissonance; PC Games; Female Characters; Processretorik; retorik; TV-spel; narrativ analys; Tomb Raider; Lara Croft; ludologi; karaktärisering; ludonarrativ dissonans; datorspel; kvinnliga karaktärer;

    Sammanfattning : Uppsatsen tar sig – med utgångspunkt i en analys av spelet Tomb Raider (2013) – an frågan om hur karakterisering genomförs inom interaktiva dataspel. Wahlsten väljer att använda sig dels av Sonja K Foss metod för narrativ analys, dels av Ian Bogosts procedurala retorik för att visa hur karaktären Lara Croft konstrueras under loppet av spelet. LÄS MER

  4. 14. The Desert of the Real in Spec Ops: The Line. A Study of Simultaneous Hyperreal Experiences by Protagonist and Player : A Study of Simultaneous Hyperreal Experiences by Protagonist and Player

    Kandidat-uppsats, Stockholms universitet/Engelska institutionen

    Författare :Christer Lidén; [2016]
    Nyckelord :Ludology; violence in video games; hyperreal; Baudrillard; military shooter;

    Sammanfattning : As an anomaly on the market of military shooters of the 21st century, Spec Ops: The Line entails a journey of undetermined realities and modern warfare consequences. In this study, the narrative is analyzed from the perspective of Jean Baudrillard’s idea that simulations have replaced our conception of reality. LÄS MER

  5. 15. A Matter of Perspective : A Qualitative study of Player-presence in First-person Video Games

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Mikael Hansson; Stefan Karlsson; [2016]
    Nyckelord :first-person; video games; identification; identity; self; self-perception; perception; immersion; narrative; user-study; charakter; fictional; role-playing; narratology; ludology; ludonarrative; ludonarrative dissonance; walking simulator; crafting survival; Dear Esther; Minecraft; player presence; role;

    Sammanfattning : In this study we aimed to investigate the process through which players of video games situate, and form an understanding of their presence within the virtual game environment. This study specifically investigates this process in games played through a first person perspective with the intention of minimising the amount of visual information provided the participants. LÄS MER