Sökning: "motion based games"

Visar resultat 11 - 15 av 34 uppsatser innehållade orden motion based games.

  1. 11. Measuring and stimulatingphysical movement using interactive media

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Martin Sjödin Jonsson; Ammar Alderhally; [2020]
    Nyckelord :Motion games; camera; physical movement;

    Sammanfattning : This thesis looks into how to design a web-based motion game, with a camera as an input device in order to make a game enjoyable to play while keeping the player movement rate as high as possible. The study explores different game mechanics for motion games and their impact on the players’ movement rate and the different types of physical motions created. LÄS MER

  2. 12. Comparison of Two Different Methods of Generating Physics-Based Character Animation using Reinforcement Learning

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Daniel Lagula; Filip Karlsson; [2020]
    Nyckelord :Ragdoll; Animation; Behaviour; Balance; Artificial Intelligence;

    Sammanfattning : In the area of Physics-Based Animation using Reinforcement Learning (RL), multiple games and virtual simulations have had it as an objective throughout the years because of the added realism it brings to motions of characters. It also brings a realistic and practical interaction between the characters and their environment. LÄS MER

  3. 13. Creation and optimization of motion-based platform game in Unity 3D : How variated levels in amotion based platform game affects performance

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Per Gustavsson; [2019]
    Nyckelord :Unity; Game Development; Tooling; Perfomance;

    Sammanfattning : With computer games getting more and more advanced with every year, game developers need to get creative to attract an audience. Throughout the years, tries has been made by moving away from the traditional gaming controller to enrich the gaming experience and to create a more healthy view upon the gaming industry. LÄS MER

  4. 14. Evaluation of four different virtual locomotion techniques in an interactive environment

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :David Bond; Madelein Nyblom; [2019]
    Nyckelord :virtual reality; locomotion; evaluation; interaction;

    Sammanfattning : Background: Virtual Reality (VR) devices are becoming more and more common as game systems. Even though modern VR Head Mounted Displays (HMD) allow the user to walk in real life, it still limits the user to the space of the room they are playing in and the player will need virtual locomotion in games where the environment size exceeds that of the real life play area. LÄS MER

  5. 15. Designing transparent display experience through the use of kinetic interaction

    Magister-uppsats, Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Författare :Rybczynski Rafael; [2017]
    Nyckelord :Transparent Displays; Kinetic Organic Interfaces; Information Systems; Organic User Interfaces; Ubiquitous Computing; RFID;

    Sammanfattning : This essay presents a study into the domain of architecture meeting new interaction design principles. The paper discusses future transparent surfaces to become programmable kinetic user interfaces, usable as information and communication channels to simplify our everyday environment. LÄS MER