Sökning: "motion based games"

Visar resultat 6 - 10 av 34 uppsatser innehållade orden motion based games.

  1. 6. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. LÄS MER

  2. 7. Tillgänglighet inom exergames, vilka är de viktigasteanpassningsmöjligheterna för personer medrörelsenedsättning?

    Kandidat-uppsats, Mittuniversitetet/Institutionen för data- och systemvetenskap

    Författare :Ebba Lundberg; Adam Enmark; [2021]
    Nyckelord :Exergames; setting options; accessibility; movement impairment; design factors; Exergames; anpassningsmöjligheter; tillgänglighet; rörelsenedsättning; designfaktorer;

    Sammanfattning : The problem addressed in this work is the lack of accessibility inexergames for people with movement impairments. It can bechallenging for these people to physically activate them selfbecause it’s easier said than done for them to access exerciseequipment that are adapted for them. LÄS MER

  3. 8. Real-Time Probabilistic Locomotion Synthesis for Uneven Terrain

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Emil Jonsson; [2021]
    Nyckelord :Machine learning; Probabilistic models; Normalising flow; Environment interaction; Animation Synthesis; Maskinginlärning; Probabilistiska metoder; Normaliserande flöden; Interaktion med omgivning; Animations-syntes;

    Sammanfattning : In modern games and animation there is a constant strive for more realistic motion. Today a lot of games use motion matching and blending with lots of post-processing steps to produce animations, but these methods often require huge amounts of motions clips while still having problems with realistic joint weights. LÄS MER

  4. 9. The effects of different types of HUDs on Cybersickness - Effects of Diegetic and Non-Diegetic displays on Cybersickness in Virtual Reality

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :MUHAMMAD ASHAR IMTIAZ; [2020-12-03]
    Nyckelord :VR; Virtual Reality; HUDs; Diegetic; Non-Diegetc; Heads Up Display;

    Sammanfattning : Motion Sickness, or the more scientifically accurate term Cybersickness, is one of the major contributing factors that is hindering the VR industry from reaching and achieving its true success and appeal. There are studies that establish that the HUD do have an impact on Cybersickness. LÄS MER

  5. 10. Comparison of Player Tracking-by-Detection Algorithms in Football Videos

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Suping Shi; [2020]
    Nyckelord :;

    Sammanfattning : In recent years, increasing demands on sports analytics have triggered growing research interest in automatic player tracking-by-detection approaches. Two prominent branches in this area are Convolutional Neural Network (CNN)-based visual object detectors and histogram-based detectors. LÄS MER