Sökning: "motion based games"

Visar resultat 21 - 25 av 34 uppsatser innehållade orden motion based games.

  1. 21. Procedural Content Generation for a Web-Based Motion Game to Increase the Variation and Progression of the Game

    Master-uppsats, Linköpings universitet/Interaktiva och kognitiva system

    Författare :Dennis Persson; [2016]
    Nyckelord :Procedural content generation; PCG; Motion games; Web-Based; Variation; Progression;

    Sammanfattning : Computer games have always become more and more advanced. One of the biggest reasons to its rapid evolution is the use of procedural content generation (PCG), which is used to generate game content automatically. However, there is one type of games that is more unexplored when it comes to PCG, namely motion games. LÄS MER

  2. 22. Implementing Object and Feature Detection Without Compromising the Performance

    Master-uppsats, Linköpings universitet/Programvara och system

    Författare :Jonas Gerling; [2016]
    Nyckelord :;

    Sammanfattning : This thesis will cover how some computationally heavy algorithms used in digital image processing and computer vision are implemented with WebGL and computed on the graphics processing unit by utilizing GLSL-shaders. This thesis is based on an already implemented motion detection plug-in used in web based games. LÄS MER

  3. 23. Effects of design and feedback in a motion-based game

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap; Linköpings universitet/Tekniska fakulteten

    Författare :Rasmus Cronstrand; [2015]
    Nyckelord :GameFlow; Movement based; gaming; phaser; HTML5; WebGL; Positioning; Feedback; webcam; web-based; JavaScript;

    Sammanfattning : Movement-based games are becoming more frequent in everyday lives. With easier access to webcams built into laptops and web-based games, a game which utilises both concepts can become a good option for everyday gaming.This study evaluates a movement-based game written in JavaScript using phaser. LÄS MER

  4. 24. Exploring the Possibilities of Split Testing on Motion-Based Games

    Uppsats för yrkesexamina på avancerad nivå, Linköpings universitet/Interaktiva och kognitiva system; Linköpings universitet/Tekniska fakulteten

    Författare :Martin Berggren; [2015]
    Nyckelord :Split testing; A B testing; Motion based games;

    Sammanfattning : Split testing is a popular practise to compare and evaluate design elements of web-sites. In this report, it is explored how split testing can be employed to test features of motion-based online games. This is done by applying theory taken from split testing of common web-pages and translating it to work with games. LÄS MER

  5. 25. Enhanced Full-body Motion Detection for Web Based Games using WebGL

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap; Linköpings universitet/Tekniska fakulteten

    Författare :Oskar Havsvik; [2015]
    Nyckelord :Motion Detection; Image Processing; WebGL; GLSL;

    Sammanfattning : By applying the image processing algorithms used in surveillance systems on video data obtained from a web camera, a motion detection application can be created and incorporated into web based games. The use of motion detection opens up a vast field of new possibilities in game design and this thesis will therefore cover how to create a motion detection JavaScript module which can be used in web based games. LÄS MER