Sökning: "motion based games"

Visar resultat 16 - 20 av 34 uppsatser innehållade orden motion based games.

  1. 16. Social Interaction with Real-time Facial Motion Capture

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Författare :Erik Pettersson; [2017]
    Nyckelord :Real-time Facial Capture; Social interaction; Emotes; Video Games;

    Sammanfattning : Context. Social interaction between player avatars is one of the fundamentals of online multiplayer games, where text- and voice chat is used as standard methods for communication. To express emotions, players have the option to use emotes, which are text-based commands to play animations of the player’s avatar. Objectives. LÄS MER

  2. 17. Communicate to Win : Real-time communication services for location-based learning activities

    Master-uppsats, Linnéuniversitetet/Institutionen för medieteknik (ME)

    Författare :Amir Buchvalter; [2017]
    Nyckelord :Real-time communication; mobile learning; location-based learning; outdoor learning treasure-hunt;

    Sammanfattning : In recent years, mobile devices have become an integral part of our everyday life in various fields. The technology that powers them is used in various devices, such as smartphones, tablets, and PDAs. LÄS MER

  3. 18. Snail Quest : A usability comparison of motion control and keyboardcontrol in a puzzle game

    Kandidat-uppsats, Linköpings universitet/Interaktiva och kognitiva system

    Författare :Johan Stenberg; [2017]
    Nyckelord :usability; motion control; game; användbarhet; rörelsekontroll; spel;

    Sammanfattning : Movement based controls in games hold great promise for public health, player enjoyment and intuitive controls. A system employing the web camera for motion control of games or other software might be a way to bring motion control to the consumers en masse. LÄS MER

  4. 19. Development of a Game Portal for Web-based Motion Games

    Master-uppsats, Linköpings universitet/Interaktiva och kognitiva system

    Författare :Ozgur Kofali; [2017]
    Nyckelord :web usability; SUS; user-based design; competitive analysis;

    Sammanfattning : The objective of this thesis project focuses on designing and implementing a game portal for web-based motion games whilst achieving high usability. Many systems lack the creativ- ity to design web-usability with all the technical requirements and this study addresses this problem by implementing a front-end system that uses agile methodology with competitive analysis and consumes the back-end system with RESTful architecture by using AngularJS web application framework. LÄS MER

  5. 20. Navigation of Mobile Robots in Human Environments with Deep Reinforcement Learning

    Master-uppsats, KTH/Skolan för datavetenskap och kommunikation (CSC)

    Författare :Benjamin Coors; [2016]
    Nyckelord :Deep Reinforcement Learning Mobile Robot Navigation Human Environment;

    Sammanfattning : For mobile robots which operate in human environments it is not sufficient to simply travel to their target destination as quickly as possible. Instead, mobile robots in human environments need to travel to their destination safely,  keeping a comfortable distance to humans and not colliding with any obstacles along the way. LÄS MER