Sökning: "rules of the game"

Visar resultat 1 - 5 av 182 uppsatser innehållade orden rules of the game.

  1. 1. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept

    Master-uppsats, Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurser

    Författare :Lilian Schleret; [2024]
    Nyckelord :Gamification; Malmberget; Geometallurgy; Synthetic model;

    Sammanfattning : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. LÄS MER

  2. 2. Rules of Thumb for VR RTS games

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :David Hultsten; Martin Quach; [2023-11-30]
    Nyckelord :Game design; strategy games; thesis; guidelines; games; UI; VR;

    Sammanfattning : Creating good user interfaces in VR can be a challenge especially when trying to make strategy games in VR. The reason is that strategy games tend to have a lot of GUI (Graphical User Interface) on the screen during gameplay. LÄS MER

  3. 3. The Game Of Nudity on Instagram: Four case studies about art and censorship

    Master-uppsats, Uppsala universitet/Konstvetenskapliga institutionen

    Författare :Sabine Svensson; [2023]
    Nyckelord :Agency; actor-network theory; art history; censorship; feminist studies; Instagram; the male gaze; nudity; pornography; Agens; aktör-nätverksteori; konstvetenskap; censur; feministiska studier; Instagram; den manliga blicken; nakenhet; pornografi;

    Sammanfattning : The aim for this essay is, along with the four included case studies, is to examine the social media platform, Instagram's strict guidelines when it comes to showing nudity.  On the platform there is a certain double standard, artists as well as art institutions are censored, that is, they get pictures removed or their accounts blocked when they try to show works that have nudity depicted, but at the same time nudity exists on the platform, this essay wants to highlight the double standard by setting the example that images from accounts of celebrities, which show as much nudity as a work of art, if not more, are allowed to be available on the social platform. LÄS MER

  4. 4. FÖRRÄDARNA BLAND OSS : EN KVALITATIV STUDIE AV PUBLIKENS UPPFATTNING OM ETIK OCH MORAL I PROGRAMMET FÖRRÄDARNA

    Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Isa Smedberg; Tilde Cederroth Wallin; [2023]
    Nyckelord :Reality-TV; Ethics; Moral; Celebrity; Reception Studies;

    Sammanfattning : The purpose of this essay is to investigate whether the audience's views on ethics and moralitytend to change after watching the TV program "Förrädarna" (The Traitors). By analyzing and exploring this program, we aim to understand how viewers perceive the content. LÄS MER

  5. 5. Recreating the aesthetic experience of Orwell’s book nineteen eighty four as a Tabletop roleplaying rule set : A systemic perspective on rules as the aesthetic space in Oceania 2084

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Johan Eriksson; [2023]
    Nyckelord :tabletop roleplaying games; abstraction; game design; design process; semiotics; iterative design; aesthetics; symbols;

    Sammanfattning : By examining the results of an iterative design process, specifically a tabletop roleplaying game, Oceania 2084, this thesis aims to formulate a generalizable design process applicable when translating a work of fiction into a ruleset. The object that was translated into a ruleset was the book Nineteen Eighty-Four written by George Orwell in 1949. LÄS MER