Sökning: "scrum agile methodology"
Visar resultat 21 - 25 av 71 uppsatser innehållade orden scrum agile methodology.
21. Agil transformation för produktutveckling i mjukvarubranschen : Ett arbete om upplevda utmaningar och fördelar med agilt arbetssätt
Kandidat-uppsats, KTH/Skolan för industriell teknik och management (ITM)Sammanfattning : Allt fler aktörer uppkommer på den redan konkurrenskraftiga marknaden vilket ställer höga krav på utveckling av nya innovativa produkter för företag inom mjukvarubranschen. Detta leder till att företag måste förändra sin struktur och sitt arbetssätt för att kunna anpassa sin produktutveckling efter kunderna och marknaden. LÄS MER
22. A case study research on Scrum Framework
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Agile methods have been widely implemented in the industry while teaching these methods is a substantial part of Computer Science and Engineering program curricula. Evidencedriven data of agile practices, methods, and tools have been extracted based on empirical studies with students, however, there is an important need for more anecdotal evidence to confirm these findings. LÄS MER
23. Agile Adoption in Public Agencies : A case study of the Swedish Tax agency
Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)Sammanfattning : Citizens’ expectations of products and services produced by the public agencies are rising incredibly due to the fact that savvy startups and other global technology businesses have been succeeded in providing a high standard of digital services in the past decades. This, in turn, puts pressure on the public agencies in how they need to work in order to meet the citizens’ expectations and needs. LÄS MER
24. How In-House Usability Testing Increases Product Development
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Can the Product Development Process at Tcom be improved by moving usability testing in-house? The interest in this question lies in the agile transformation Tcom initiated in early 2018. Once agile, the company’s interests are efficiency and increasing quality. LÄS MER
25. Realtidsmultiplayerspel på IoT-backend
Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : This report presents a project carried out for the company Cybercom by eight students from Linköping University. The aim of the project has been to develop a real-time multiplayer game using an existing system for communication between different devices. The game has been developed as a web app that contains multiple game modes. LÄS MER