Sökning: "spelindustrin"

Visar resultat 11 - 15 av 91 uppsatser innehållade ordet spelindustrin.

  1. 11. Svensk spel UI - mer science än fiction : En kvalitativ studie om svenska spelutvecklares designprocess kring UI

    M1-uppsats, Mittuniversitetet/Institutionen för naturvetenskap, design och hållbar utveckling (2023-)

    Författare :Angelina Dib; Sandra Holm; Alva Jörgensen; [2023]
    Nyckelord :UI user interface spelutveckling spel användargränssnitt;

    Sammanfattning : Svensk spel UI - mer science än fiction är en uppsats skriven av Angelina Dib, Sandra Holm och Alva Jörgensen. Denna undersökning handlar om spelutvecklingen i Sverige, med fokus på UI, det vill säga User Interface. Denna uppsats innehåller 7548 ord. LÄS MER

  2. 12. En ekokritisk analys av hur A Short Hike tränar spelaren i hållbara värderingar

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Manfred Dahl; Felix Wallin; [2023]
    Nyckelord :spel; hållbara värderingar; Self-transcendence; Self-enhancement;

    Sammanfattning : The world is facing an ecological crisis, and it is essential that we transition to a sustainable culture and sustainable behavior. At the same time, the gaming industry produces games that largely contradict these principles. LÄS MER

  3. 13. What makes a cozy game? : A study of three games considered cozy

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Alva Wäppling; Lovisa Walchshofer; Rebecka Lewin; [2022]
    Nyckelord :games; cozy games; a short hike; unpacking; gris; game genres; cozy aesthetic; spel; cozy spel; a short hike; unpacking; gris; spelgenrer; mysig estetik;

    Sammanfattning : In recent years the video game industry has seen a rise of the term “cozy games”. In an attempt to explore this new term, this thesis closely looks into three games commonly associated with the label – A Short Hike, Unpacking, and GRIS – to find the essence of what makes them be perceived as cozy. LÄS MER

  4. 14. Hybrid Rendering in 3D Map-Based Grand Strategy Games

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Kajsa Buckard; [2022]
    Nyckelord :Computer graphis; ray tracing; rasterization; strategy games; Datorgrafik; strålspårning; rastrering; strategispel;

    Sammanfattning : Ray tracing comes together with a tremendous computational cost [1]. Therefore, Keller et al., expressed that possible cost reduction appears when a hybrid rendering pipeline is implemented by combining rasterization and ray tracing, which have already been introduced to the film and game industries. LÄS MER

  5. 15. Utilizing Input Simulation for Video Game Test Automation : A Case Study

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Auguste Jerlström; [2022]
    Nyckelord :Input Simulation; Interaction Simulation; User Interface; Test Automation; Quality Assurance;

    Sammanfattning : In typical software projects, it is common that half of the development time and cost is spent on testing the software. Software Test Automation is an area that has been rapidly expanding in recent years because of its capacity to test features rapidly and efficiently, but in the Video Game industry, this concept is still in its infancy and common practices are still being developed. LÄS MER