Sökning: "virtual acoustics"
Visar resultat 1 - 5 av 12 uppsatser innehållade orden virtual acoustics.
1. Room Impulse Response Interpolation
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In Virtual Reality (VR) systems, the incorporation of acoustics allows for the generation of audio-visual stimuli, facilitating applications in engineering, architecture, and design. The goal of virtual acoustics is to create a realistic sound field in continuous space. LÄS MER
2. Stable diffusion for HRIR extrapolation : A novel approach with deep learning
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Humans perceive and interact with their environment through a multitude of sensory channels. Among these, hearing plays a pivotal role, enabling humans to effectively navigate their surroundings. LÄS MER
3. Ambient musik : En undersökning om spatial musik som klingande arkitektur
Kandidat-uppsats, Stockholms universitet/Institutionen för kultur och estetikSammanfattning : ”Ambient Music”, established and described by its ”creator” Brian Eno, has become a term with a wide range of uses - as generative music, in sound- and audiovisual art installation, a mediated ”sound” of a genre through albums and artists to plug in to during your daily walk - as well as any imaginable association with the term connected to public, spatial or virtual ambience. Through the liner notes of the genres original albums (Ambient 1: Music For Airports of 1978, and to some extent Discreet Music of 1975) it is clear though that the original idea is more related to listening to your own spatial awareness as a form of music rather than a following of certain sounds and conventions that the term has been associated with. LÄS MER
4. Immersive Audio : Simulated Acoustics for Interactive Experiences
Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenSammanfattning : A key aspect of immersive audio is realistic acoustics. To get plausible acoustics for an environment the impulse response can be generated using acoustic simulations and should ideally be updated in real-time for interactive applications. LÄS MER
5. Simulating Low Frequency Reverberation in Rooms
Master-uppsats, KTH/Marcus Wallenberg Laboratoriet MWLSammanfattning : The aim of this thesis was to make a practical tool for low frequency analysis in room acoustics.The need arises from Acad’s experience that their results from simulations using raytracing software deviate in the lower frequencies when compared to field measurements inrooms. LÄS MER