Sökning: "virtual ethnographic"

Visar resultat 1 - 5 av 23 uppsatser innehållade orden virtual ethnographic.

  1. 1. InclusiveRender A metaverse Engine prototype to support Accessible Environments for people with ASD

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Oscar Borg; Niklas Enberg; [2023]
    Nyckelord :metaverse; Autism Spectrum Disorder; Virtual Reality; Immersive Learning; Personalised Learning; Machine Learning; Accessibility;

    Sammanfattning : The metaverse has seen increased usages in its capabilities as an educational tool by immersing users in virtual scenarios. This technology is inaccessible for user groups that require higher degrees of accessibility and personalization, as most metaverse implementations do not adjust to the user’s needs. LÄS MER

  2. 2. Social interaction in virtual reality : Users’ experience of social interaction in the game VRChat

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Christoffer Stockselius; [2023]
    Nyckelord :Social interaction; VRChat; social behavior; virtual reality; user experience;

    Sammanfattning : The purpose of this research study was to research and present data on social interaction in VR, specifically in the game VRChat. The aim of the study was to get a better understanding of social interaction in VRChat and contribute additional knowledge on the subject. LÄS MER

  3. 3. Negotiating Swedishness : Exploring citizenship and belonging among Swedes residing abroad in the context of Swedish migration policies

    Master-uppsats, Linköpings universitet/Institutionen för kultur och samhälle

    Författare :Tua-Lisa Runsten; [2022]
    Nyckelord :citizenship; diaspora; Migrationsverket; Facebook; Sweden; utlandssvensk; family reunification;

    Sammanfattning : This thesis examines how Swedish citizens deal with the increasingly difficult process of returning to Sweden with family members who are third country nationals, following the passage of a law that places temporary limits on residency permits. The goal of this thesis is to examine how negotiations of citizenship and belonging play out in the context of Swedish migration policy and family reunification regulations. LÄS MER

  4. 4. Entering the Artwork : The Effect of Virtual Reality Affordances on Art Interpretation

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Kristina Lugonja; [2022]
    Nyckelord :Virtual reality; VR exhibitions; affordances; encoding decoding; art; interpretation; tacit learning;

    Sammanfattning : The employment of virtual reality (VR) in the cultural heritage context has been recognized as a new trend shaping the way audiences interact with museums. This research explores the effect of VR experience on art interpretation through an audience reception analysis of two VR exhibitions: Mona Lisa: Beyond the Glass and Dreams of Dalí. LÄS MER

  5. 5. Face-to-face, Screen-to-screen : A qualitative ethnographic study of the digital adaptation by the Goddess Movement in Sweden during the Covid-19 pandemic

    Kandidat-uppsats, Södertörns högskola/Religionsvetenskap

    Författare :Ambrose Watts; [2022]
    Nyckelord :digital religion; ethnography; covid-19; neopaganism; goddess movement; digital religion; etnografi; covid-19; neopaganism; gudinnerörelse;

    Sammanfattning : Den här studien är gjord i anslutning till projektet ReCoVirA: Religious communities in the Virtual Age, med syftet att undersöka religiösa gruppers eventuella digitala anpassning under Covid-19. Denna kvalitativa etnografiska studie undersöker hur representanter för tre svenska gudinnetempel resonerar om anpassningar som gjorts för att ersätta aktiviteter som tidigare gjorts i person, vilka konsekvenser dessa anpassningar genererade i relation till community, deltagande och auktoritet, samt i vilken utsträckning templen kommer fortsätta använda digitala verktyg efter restriktioner och rekommendationer har släppts. LÄS MER