Sökning: "Design fictions"

Visar resultat 1 - 5 av 10 uppsatser innehållade orden Design fictions.

  1. 1. Co-creating Futures for Integrating Generative AI into the Designers’ Workflow

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Victoria Popova; [2023]
    Nyckelord :Generative AI; Co-design; Design fiction; HCI research; Generativ AI; Co-design; Designfiktion; MDI-forskning;

    Sammanfattning : In recent years Generative AI tools have become increasingly ubiquitous and have given rise to much discussion concerning their impact on jobs, both in personal use and corporate settings. Despite Generative AI being a rapidly growing field, there is currently an existing research gap regarding the adoption of these tools across different domains. LÄS MER

  2. 2. "I feel it’s very dystopian" : Exploring User Perceptions and Attitudes Towards Virtual Influencers

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Siddharth Mishra; [2023]
    Nyckelord :Virtual influencers; Design fictions; Computer-generated imagery; Social computing;

    Sammanfattning : Virtual influencers (VIs), computer-generated characters, can act as a medium to influence followers on social media platforms. This is a relatively novel phenomenon, with popular VIs having over six million followers. This study investigates VIs from the perspective of human-computer interaction. LÄS MER

  3. 3. Cathedral of Folk Stories

    Master-uppsats, KTH/Arkitektur

    Författare :Declan Quirke; [2022]
    Nyckelord :Storytelling; Characters; Fiction; Stadsgården;

    Sammanfattning : In a literary exercise of free associations, this project explores a method of design; playing with the stories of a site to create a drama of characters. New fictions are constructed for Stadsgården, and structures are designed to host these fictions. The characters are based on reflections on the site’s stories; past, present and imagined. LÄS MER

  4. 4. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. LÄS MER

  5. 5. A provocation around the ethics in human-conversational agent relationships : A contribution to an ethically responsible future between humans and conversational agents

    Master-uppsats, Umeå universitet/Designhögskolan vid Umeå universitet

    Författare :Lea Bachmann; [2021]
    Nyckelord :;

    Sammanfattning : The usage of conversational agents in domestic spaces is increasing every year and with this ethical issues that we have not anticipated will arise, both because these relationships are human-like and not human-like.This thesis shows that ethically responsible relations- hips between humans and conversational agents in private contexts and domestic environments are much more than conversational design. LÄS MER