Sökning: "Digital 3D-miljö"

Visar resultat 1 - 5 av 10 uppsatser innehållade orden Digital 3D-miljö.

  1. 1. Assessing the Efficiency of COLMAP, DROID-SLAM, and NeRF-SLAM in 3D Road Scene Reconstruction

    Master-uppsats, Lunds universitet/Matematik LTH

    Författare :Marcus Ascard; Farjam Movahedi; [2023]
    Nyckelord :3D reconstruction; Visual SLAM; Pose evaluation; Point cloud evaluation; Road scenes; Technology and Engineering;

    Sammanfattning : 3D reconstruction is a field in computer vision which has evolved rapidly as a result of the recent advancements in deep learning. As 3D reconstruction pipelines now can run in real-time, this has opened up new possibilities for teams developing Advanced Driver Assistance Systems (ADAS), which rely on the camera system of the vehicle to enhance the safety and driving experience. LÄS MER

  2. 2. Trust the Artist and the Painting : Factors that can enhance the Experience of Viewing Art in 3D Environments

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Sabina von Essen; [2020]
    Nyckelord :Art; 3D exhibition; virtual galleries; virtual environments; research through design; interaction; navigation; online; e-commerce; texture; video;

    Sammanfattning : Buying and viewing art has gone from being a traditionally physical experience to becoming digital. Due to limitations in today's two-dimensional e-commerce websites, 3D technology can be used to simulate the physical experience as much as possible. LÄS MER

  3. 3. Diffraktion i spelgrafik;En metod för analogt och digitalt konstskapande

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Anneli Johansson; Tove Dahlström; [2020]
    Nyckelord :Watercolour; Diffraction; Intra-action; Art; Multiplicities; Material-discursive practices; Video game graphics; Akvarell; Diffraktion; Intra-aktion; Konst; Multipliciteter; Material-diskursiva praktiker; Spelgrafik;

    Sammanfattning : Konstnärens roll som forskare är svår att placera då det är svårt att hålla sig objektiv när ens forskning går ut på att undersöka ens kreativa handlingssätt som en individ.. LÄS MER

  4. 4. Layer Management in Virtual Reality : An Explorative Technical Design Study

    Master-uppsats, KTH/Medieteknik och interaktionsdesign, MID

    Författare :Rickard Bergeling; [2017]
    Nyckelord :Virtual Reality; Interface Design; Virtual Reality Interface Design; Layer Management; Graphical Layer Management; Virtual Reality Selection Techniques; Virtual Reality Manipulation Techniques; Virtual Reality Productivity; Composite Image; Layers; Virtual Reality Pointer; Virtual Reality Photoshop; Virtual Reality 2D; Virtual Reality; Interaktionsdesign; Virtual Reality Gränssnitt; Bildlagerhantering; Bildlager; Virtual Reality Produktivitet; Virtual Reality Photoshop; Virtual Reality 2D;

    Sammanfattning : Virtual Reality has once again emerged as a platform with great potential for exploratory research. An expectation for the next generation virtual reality platforms is to be used as a tool for graphical designers as a new way to access the virtual world and interact with digital content. LÄS MER

  5. 5. Samredovisning av BIM- och GIS-data

    Master-uppsats, Lunds universitet/Lantmäteri (CI); Lunds universitet/Institutionen för naturgeografi och ekosystemvetenskap

    Författare :Anna Larsson; [2015]
    Nyckelord :geografiska informationssystem; GIS; byggnadsinformationsmodeller; BIM; 3D; visualisering; datainteroperabilitet; Technology and Engineering;

    Sammanfattning : Combined presentations of BIM- and GIS-data Throughout the process of creating and maintaining our built environment, from planning to building to facility management, large amounts of data are produced and consumed. Much of these are geographic data, processed in some form of GIS (Geographical Information System). LÄS MER