Sökning: "Strategy Creation"

Visar resultat 1 - 5 av 689 uppsatser innehållade orden Strategy Creation.

  1. 1. The Propaganda of Iran and its Proxies : A study on the cross-group cohesion of Iran, Hezbollah and Hamas

    Master-uppsats, Försvarshögskolan

    Författare :Gustav Christensson; [2024]
    Nyckelord :Iran; Hezbollah; Hamas; Axis of Resistance; social identity theory; Islamist propaganda; content analysis;

    Sammanfattning : Since the Islamic Revolution in 1979 Iran has employed a deliberate and successful strategy centered around the use and support of various proxies, notably Hezbollah and Hamas who are part of the Iranian led Axis of Resistance. There is a vast literature that has studied different aspects of this Iranian proxy dimension, but relatively little research has been conducted on propaganda as a unifying mechanism. LÄS MER

  2. 2. Incorporating Environmental Psychology in Architectural Design Processes : creation of a Translation Tool based on Affordances

    Master-uppsats, SLU/Dept. of People and Society

    Författare :My Gutke Lunsjö; [2024]
    Nyckelord :Environmental Psychology; Architectural Design; Tool Development; Affordances; Research Implementation; Applied Research;

    Sammanfattning : Considering the enormous investment society makes in developing and shaping the built environment, and the huge impacts that buildings have on people’s health and well-being, there is an urgent need to better understand how to design buildings for human welfare. In the realm of architectural practice, designers are increasingly met with demands to present evidence of how their designs perform from a user perspective. LÄS MER

  3. 3. Virtuell klädprovning via AR : En kvalitativ studie om hur virtuell klädprovning via Augmented Reality påverkar en konsuments köpbeslutsprocess

    Kandidat-uppsats, Södertörns högskola/Institutionen för samhällsvetenskaper

    Författare :Filippa Åkesson; Mariama Touray; [2024]
    Nyckelord :AR augmented reality ; virtual clothing fitting; purchase decision process; experience; needs; value creation; AR augmented reality ; virtuell klädprovning; köpbeslutsprocess; upplevelse; behov; värdeskapande;

    Sammanfattning : Digitaliseringen och dess teknologiska utveckling har gett upphov till nya digitala lösningar, däribland AR (Augmented Reality) är ett av de digitala verktyg som under de senaste åren fått en ökad uppmärksamhet bland både chefer och forskare. Augmented reality är ett virtuellt verktyg vars innehåll integreras i en användares uppfattning om den verkliga världen. LÄS MER

  4. 4. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept

    Master-uppsats, Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurser

    Författare :Lilian Schleret; [2024]
    Nyckelord :Gamification; Malmberget; Geometallurgy; Synthetic model;

    Sammanfattning : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. LÄS MER

  5. 5. THE ROLE OF VALUE CREATION IN SUSTAINABLE PRODUCT SERVICE SYSTEM IMPLEMENTATION: A CASE STUDY ON LYNK & CO’S SUBSCRIPTION MODEL

    Kandidat-uppsats, Göteborgs universitet/Företagsekonomiska institutionen

    Författare :Carl Provén; Noel Skoglund; [2023-09-22]
    Nyckelord :Product-Service Systems; PSS; Value Creation; Servitization; Strategic Management;

    Sammanfattning : This study contributes to the research field of strategic management by increasing the understanding of how value creation motives impact sustainable outcomes of PSS in the automotive industry, through a case study of Lynk & Co’s Product Strategy Team and their subscription model. The study has been conducted with a grounded theory approach, focusing on the exploratory nature of inductive reasoning. LÄS MER