Sökning: "The accessibility model"
Visar resultat 1 - 5 av 356 uppsatser innehållade orden The accessibility model.
1. ML implementation for analyzing and estimating product prices
Kandidat-uppsats, Karlstads universitet/Institutionen för matematik och datavetenskap (from 2013)Sammanfattning : Efficient price management is crucial for companies with many different products to keep track of, leading to the common practice of price logging. Today, these prices are often adjusted manually, but setting prices manually can be labor-intensive and prone to human error. LÄS MER
2. Collaborative Learning in an Immersive Virtual Environment: The Effects of Context and Retrieval Practice
Master-uppsats, Lunds universitet/Institutionen för psykologiSammanfattning : The accessibility of Virtual Reality (VR) enables the investigation of desirable difficulties originating from memory research with increased ecological validity. The two desirable difficulties include contextual variation and retrieval practice. LÄS MER
3. Doing Things Right or Doing the Right Things? A qualitative exploration of ethical culture and organizational decision-making in the pharmaceutical industry
C-uppsats, Handelshögskolan i Stockholm/Institutionen för företagande och ledningSammanfattning : This thesis investigates the influence of Ethical Organizational Culture (EOC) on Interdepartmental Decision-Making (IDM) through a qualitative case-study of a Swedish pharmaceutical company. Through a qualitative case study, which employs the Ethical Corporate Culture (ECC) model and the Bounded-Rationality decision-making model, the research highlights the complexities faced by pharmaceutical companies at the intersection of ethics and business. LÄS MER
4. Gamification for technology-enhanced mineral value chain teaching and learning: serious gaming for geometallurgy concept
Master-uppsats, Luleå tekniska universitet/Institutionen för samhällsbyggnad och naturresurserSammanfattning : The concept of gamification is being increasingly explored and applied to offer new teaching or training tools to teachers, students or employees. The field of geology and geometallurgy wasn’t particularly discussed in the topic of gamification. LÄS MER
5. LEARNING FOR ALL IN THE DIGITAL MUSEUM
Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeSammanfattning : Purpose: Due to the COVID-19 pandemic, museum have increased their exploration of digital means to reach their audience. Museums are obliged to ensure that digital initiatives are in alignment with legal standards and guidelines for accessibility. LÄS MER