Sökning: "User Persona"

Visar resultat 1 - 5 av 65 uppsatser innehållade orden User Persona.

  1. 1. Ett designförslag för en undervisningsplanering på IDA

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Lotta Norlander; [2023]
    Nyckelord :user experience; interaction design; design process; user interviews; SUS; användarupplevelse; interaktionsdesign; designprocess; användarintervjuer; SUS;

    Sammanfattning : The aim of the project was to create a design proposal for the teaching plan at the institution for computer science at Linköpings Universitet. A good teaching plan can be of great help for teachers when having to plan their time and their teaching. The current teaching plan has been criticized by its users to not be useful. LÄS MER

  2. 2. Gränssnittsdesign för optimal produkpresentation : Hur UX-design kan användas för produktpresentation och påverka användarupplevelse

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Sofia Dinh; [2023]
    Nyckelord :UX design; user experience; product presentation; interface design; UX-design; användarupplevelse; produktpresentation; gränssnittsdesign;

    Sammanfattning : This study has been carried out in collaboration with BeKa SWEDEN AB with the aim ofinvestigating how optimal product placement and product presentation should take place on awebsite using UX design. The research question reads as follows: "How can UX design beused to create an optimal product presentation of a single product, and further improve theuser experience on a web page?". LÄS MER

  3. 3. Att skapa historia

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Martina Villegas Bengtsson; [2023]
    Nyckelord :;

    Sammanfattning : History making is a research based project within the area of product design. It aimed to answer the question: How can oral history be preserved and displayed using product design? The purpose of preserving and displaying oral history is to contribute to the right of one's own history, as well as expanding the different perspectives of historical events that are otherwise dismissed. LÄS MER

  4. 4. Personalisation and Performed Authenticity in Political Content on TikTok: A Multimodal Critical Discourse Analysis of Liberal Alliance's Campaign in the 2022 Danish General Election

    Master-uppsats, Lunds universitet/Institutionen för strategisk kommunikation

    Författare :Caroline Werenberg; [2023]
    Nyckelord :Political personalisation; personalisation of politics; mediatisation; mediatisation of politics; political communication; liberal alliance; Social Sciences;

    Sammanfattning : This research analyses the presence of political personalisation and its role in establishing performed authenticity in political content on TikTok. Despite TikTok being a platform created for entertainment purposes, TikTok has come to play a significant role in political discourse and engagement with politicians Employing a qualitative approach to Multimodal Critical Discourse Analysis, this research has sought to analyse how the Danish political party Liberal Alliance and their party leader, Alex Vanopslagh, used political personalisation to establish performed authenticity during the Danish general election of 2022. LÄS MER

  5. 5. Avatar Selection in the Metaverse : How users choose their digital persona in VRChat

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Andrej Dudoglo; Florian Ritter; [2022]
    Nyckelord :avatars; avatar selection; virtual reality; VRChat; metaverse; virtual social space; identity; representation; mirror-dwelling;

    Sammanfattning : 1 Abstract Current endeavors in the tech-industry to create the first true metaverse, alongside other things, sparked the emergence of interest around virtual avatars, namely in the NFT community. Given the complexity of design-challenges associated with creating an immersive metaverse, its avatars and the systems they evolve around, this paper aims to understand user desires and motivational patterns for avatar selection in VRChat, a game that resembles much of what a future metaverse could look like. LÄS MER