Sökning: "Virtual Reality Ecosystem"

Hittade 5 uppsatser innehållade orden Virtual Reality Ecosystem.

  1. 1. Capturing the XR Market: Examining Strategies to Reach the Broader Market - An exploratory study of commercialization of XR enabled by 5G

    Master-uppsats, Lunds universitet/Produktionsekonomi

    Författare :Terese Hilmersson; Ebba Lindström; [2023]
    Nyckelord :XR technologies; HMD; B2C commercialization; value capturing; revenue models; ecosystem mapping; adoption network; high- tech innovations; Technology and Engineering;

    Sammanfattning : Living to some extent in a partly or fully virtual reality is a scenario that may not be as far in the future as many may think, and the development of technologies that enable this is fully underway. This thesis investigates the commercialization of extended reality (XR) technologies in the consumer market and what may facilitate and hinder this commercialization. LÄS MER

  2. 2. Young adults' adoption to fashion brands use of extended reality technologies such as Virtual Clothing

    Kandidat-uppsats, Jönköping University/IHH, Företagsekonomi

    Författare :Fahmo Mohamed Issak; Ghina Jamaleddine; [2022]
    Nyckelord :Virtual clothing; Virtual fitting; Extended reality XR ; Augmented reality AR ; Covid-19;

    Sammanfattning : Background: There is a noticeable digital shift in the fashion industry. COVID-19 Pandemic has acted as a great accelerator to the digital shift. Specifically retail is one of the industries that has grown more digitally oriented as a result of the global pandemic that hit the world in 2020 (Moneta & Sinclair, 2020). LÄS MER

  3. 3. Imagining the Metaverse Worlds : The Perspectives of Meta and Indonesians

    Master-uppsats, Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Författare :Hamzah Dzikri Fadliansyah; [2022]
    Nyckelord :actor-network theory; civic imagination; digital technology; Indonesia Indonesian tech workers; mediatization; Meta; metaverse; postdigital; science and technology studies; sociotechnical imaginaries; technological convergence; transmedia; Social Sciences;

    Sammanfattning : On October 28, 2021, Mark Zuckerberg announced the rebranding of Facebook to Meta through a keynote video uploaded on Meta’s official YouTube channel. The keynote video contains Meta’s new vision to build an immersive extended reality world called metaverse. However, the idea of the metaverse is contested. LÄS MER

  4. 4. Factors influencing the mass adoption of VR video platforms

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Myroslava Zaiets; [2021]
    Nyckelord :Virtual Reality; Virtual Reality Ecosystem; VR Video; VR Platforms; Technology Adoption.;

    Sammanfattning : Despite the number of studies demonstrating the opportunities for the broad implication of virtual reality (VR) across numerous industry domains, including media, this technology has not yet made history, to a large extent, because of the bottlenecks that prevent it from becoming mainstream. A number of media houses, video production companies, and even VR equipment developers such as The New York Times, Disney, or Oculus invested into the creation of the VR video platforms and apps with 360-degree films and VR movies. LÄS MER

  5. 5. The role of biodiversity in stress alleviation: an experiment using VR

    Master-uppsats, Linköpings universitet/Biologi

    Författare :Anna Pettersson; [2021]
    Nyckelord :ecology; biology; stress; VR; forest conservation; human physiology; biodiversity;

    Sammanfattning : Research has shown that exposure to green, natural environments can help the body recover from stress. Because of this effect, stress alleviation is considered an ecosystem service provided by nature for the benefit of human health and well-being. LÄS MER