Sökning: "digital games"

Visar resultat 16 - 20 av 529 uppsatser innehållade orden digital games.

  1. 16. Digitala spel i engelskundervisningen

    Uppsats för yrkesexamina på grundnivå, Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskap

    Författare :Sofia Johansson; Felicia Leandersson; [2023]
    Nyckelord :;

    Sammanfattning : The aim of this research review is to investigate how digital games can contribute to effective language learning; what attitudes teachers have toward digital games in language teaching; and what attitudes pupils have towards digital games in language teaching. This was answered in a literature review on the subjects in question retrieved through searches of scientific articles in databases. LÄS MER

  2. 17. Digitalt är historien alltid närvarande : En litteraturstudie om digitala spel som läromedel i historieundervisningen

    Uppsats för yrkesexamina på grundnivå,

    Författare :Marcus Lund; [2023]
    Nyckelord :Digital games; game-based learning; use of history; history-based games; teaching aids;

    Sammanfattning : Research shows an increased interest in the use of both educational- and commercial games in the classroom. This increased interest in digital games and the potential of game-based learning may not come as a surprise due to the constant digitization in schools. LÄS MER

  3. 18. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Gabriel Rosenberg; [2023]
    Nyckelord :Extended Reality; Augmented Reality; Video Conferencing; Computer Vision; Natural Interaction; Natural User Interfaces; Förstärkt verklighet; videokonferenser; datorseende; naturlig interaktion; naturliga gränssnitt;

    Sammanfattning : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. LÄS MER

  4. 19. Bibliotek i Umeå stads medieplanering kring tv-spel

    Kandidat-uppsats, Umeå universitet/Sociologiska institutionen

    Författare :Daniel Beckeman; [2023]
    Nyckelord :Collection development; digitalization; video games; digital media; public libraries; weeding;

    Sammanfattning : This paper aims to examine the various practices employed by libraries in the city ofUmeå in regards to the collection development of their video game selection.In addition to directly examining this process, it will also seek to develop anunderstanding of how different factors impact it, such as technical aspects, ageratings, genres, and game platforms. LÄS MER

  5. 20. Navigating the Evolving World of Fashion In-Game Advertising

    Master-uppsats, Uppsala universitet/Medier och kommunikation

    Författare :Evgenia Maria Botini; [2023]
    Nyckelord :gamification; in-game advertising; fashion advertising; consumer behavior; metaverse;

    Sammanfattning : Abstract This study addresses gaming as an interactive digital advertising tool, aiming to explore its effectiveness in digital marketing overall and to examine its impact on digital marketing for the fashion industry in particular. Purpose The purpose of this paper is to present an analytical framework for explaining the appeal of games for fashion brand advertising. LÄS MER