Sökning: "esports Industry"
Visar resultat 16 - 20 av 25 uppsatser innehållade orden esports Industry.
16. Managing Performance in Virtual Teams : A Multiple Case Study of Esport Organizations
Kandidat-uppsats, Högskolan i Jönköping/IHH, FöretagsekonomiSammanfattning : Abstract Background The growing phenomenon of esports during the last decade have sparked the rise of a billion dollar industry. Professional esport teams are now competing in arenas with an audience of millions watching at home. Virtual teams have been used actively since the 1990’s and are now the standard structure in esport organizations. LÄS MER
17. Brand communities within esports : The interactions between esport organizations and consumers
Kandidat-uppsats,Sammanfattning : Background: In 2019, the esport industry is expected to become a billion-dollar industry. This new industry has presented rapid growth in recent times which has led to new organizations and companies being formed to capitalize on this opportunity. LÄS MER
18. How do sport and eSport enthusiasts perceive brand image? : A study in the context of sponsorship
Magister-uppsats, Uppsala universitet/Företagsekonomiska institutionenSammanfattning : In October 2017, the Olympic Committee rendered official its decision to consider electronic sports (eSports) as sports. The global eSports market was valued at nearly 493 million U.S. dollars in 2016, with 80% of the revenues coming from sponsorship. LÄS MER
19. Enhancing the Value Proposition of Live Esports Consumption with AI Technology
Master-uppsats, KTH/Industriell Marknadsföring och EntreprenörskapSammanfattning : When a company includes a new technology or innovation into their value proposition, customers may perceive it as an enhancement or deterioration. This phenomenon was explored in this study with a case study of a present case in the esports industry. LÄS MER
20. THE ROAD TO PROFESSIONALISM A qualitative study on the institutionalization of eSports
Master-uppsats, Göteborgs universitet/Graduate SchoolSammanfattning : ESports as an industry is a rapidly growing digital sport, with a multitude of different disciplines. While it is a vastly growing industry, it has as of yet seen limited academic attention. In this study, the development of one specific eSport is examined, namely Counter- Strike: Global Offensive. LÄS MER