Sökning: "game loop"

Visar resultat 1 - 5 av 14 uppsatser innehållade orden game loop.

  1. 1. Improving robustness of beyond visual range strategies with adapted training distributions

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Dennis Malmgren; [2022]
    Nyckelord :Reinforcement Learning; Game Theory; Air Combat; Neural Networks; Förstärkningsinlärning; Spelteori; Luftstrid; Neuronnät;

    Sammanfattning : A key obstacle for training an autonomous agent in real air-to-air combat is the lack of available training data, which makes it difficult to apply supervised learning techniques. Self-play is a method that can be used where an agent trains against itself or against versions of itself without imitation data or human instruction. LÄS MER

  2. 2. Designing for Replayability : Designing a game with a simple gameplay loop for the purpose of being replayable

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Nicolas Hammar; Jonathan Persson; [2022]
    Nyckelord :video games; game development; game design; replayability; replay value; synergy; meaningful choices;

    Sammanfattning : Replayability in games is important to many players as it increases the amount of play time they get out of a game for the price they paid, which is why it is interesting to know how replayability can be promoted in games with simple mechanics. Previous research has categorised what motivates players to play a game again, as aspects of replayability. LÄS MER

  3. 3. Computation as Strange Material : Excursions into Critical Accidents

    Master-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Love Lagerkvist; [2021]
    Nyckelord :machine learning; artificial intelligence; ml; ai; interaction design; computation; strange material; LinkedIn; smart reply; artificial artificial intelligence; neo-rationalism; materialism; marxism; computers; iot; material; method; ubicomp; labor; labour; affective labour; affective labor; post-operaism; excursion; critical accident; strange loop; strange attractors; Linux; Linux kernel mailing list; Turing test; imitation game;

    Sammanfattning : Waking up in a world where everyone carries a miniature supercomputer, interaction designers find themselves in their forerunners dreams. Faced with the reality of planetary-scale we have to confront the task of articulating approaches responsive this accidental ubiquity of computation. LÄS MER

  4. 4. Investigating the impact of agent observations on stabilization of the iterated Multiplayer Knowledge Based Subset Construction

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Filip Widegren; Arvid Lagerqvist; [2021]
    Nyckelord :;

    Sammanfattning : Multi-agent games and strategy synthesis within them is of great interest to several applications, for example robotics and manufacturing. The Multiplayer Knowledge Based Subset Construction (MKBSC) could be a useful tool for such strategy synthesis. LÄS MER

  5. 5. Simulation of Attitude and Orbit Control for APEX CubeSat

    Master-uppsats, Luleå tekniska universitet/Rymdteknik

    Författare :Niels de Graaf; [2020]
    Nyckelord :Orbital Control Simulation; Asteroid; Open Source; CAN bus; Microcontrollers; Software Verification Facility; Hardware in the loop HIL;

    Sammanfattning : CubeSats are becoming a game changer in the space industry. Appearing first for univer-sity mission, its popularity is increasing for commercial use and for deep space missionssuch as the on HERA mission that will orbit in 2026 around an asteroid as part of aplanetary defence mission. LÄS MER