Sökning: "game programmering"

Visar resultat 1 - 5 av 47 uppsatser innehållade orden game programmering.

  1. 1. A Language for Board Games – Development of an Embedded Domain-Specific Language for Describing Board Games

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Edvin Alestig; Joel Ericson; Erik Eriksson; Lukas Schiavone; Filip Torphage; Joakim Tubring; [2023-03-03]
    Nyckelord :DSL; domain-specific languages; Haskell; functional programming; board games; game theory; domänspecifika språk; funktionell programmering; brädspel; spelteori;

    Sammanfattning : In recent years board games have increasingly found themselves in the digital medium. One way to enable easier creation of digital board games is to create a domainspecific language (DSL) for that purpose. This thesis details the process of developing an embedded DSL for describing board games with Haskell as its host language. LÄS MER

  2. 2. Radar and sea clutter simulation with Unity 3D game engine

    M1-uppsats, Linköpings universitet/Programvara och system

    Författare :Mikael Johnsson; Linus Bergman; [2023]
    Nyckelord :radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Sammanfattning : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. LÄS MER

  3. 3. Spelifiering som verktyg för programmeringsundervisning i gymnasiet

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Sebastian Hällman; Noella Rahman; [2023]
    Nyckelord :Spelifiering; CodinGame; Programmering; Motivation;

    Sammanfattning : Gamification involves the use of game design features and methods in non-game situations to increase engagement and motivation, this is used within media technology and interaction design. Gamification has been used in a variety of fields, including marketing, productivity, healthcare, and education. LÄS MER

  4. 4. AI en skrämmande drake eller ett verktyg? : Hur upplevs AI-konstgenerering inom spelutveckling?

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Smilla Svärd; [2023]
    Nyckelord :Artificiell Intelligens AI ; Visuell media; upphovsrätten; grafiskt spelkoncept;

    Sammanfattning : Artificiell intelligens(AI) har spirit ut sig på flera områden än bara programmering och robotar. Numera används det vid skrivande, musik-skapande, interaktiva chatter och inom den senaste utvecklingen involveras även konst. LÄS MER

  5. 5. Tic-Tac-Toe Robot : Automated Tic-Tac-Toe Game With Robotic Control

    Kandidat-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Emil Takman; Pontus Rastman; [2023]
    Nyckelord :Mechatronics; Robotic Arm; Color Recognition; Tic-Tac-Toe; Mekatronik; Robotarm; Färgigenkänning; Tre-i-rad;

    Sammanfattning : This thesis covers the design, construction and programming of an automated tic-tac-toe game with robotic control and image processing. Research shows that robotic systems, over time, have transitioned from manufacturing tools to service tools with a large focus on human interaction, a central aspect- of this project. LÄS MER