Sökning: "gamification motivation"

Visar resultat 1 - 5 av 262 uppsatser innehållade orden gamification motivation.

  1. 1. Leveraging Gamification for Increased Motivation in Mobile Applications : A Quantitative Study Using Self-Determination Theory & Service-Dominant Logic

    Magister-uppsats, Högskolan i Gävle/Företagsekonomi

    Författare :Alexander Fredriksson; Teemu Lahtinen; [2024]
    Nyckelord :Self-Determination Theory; Service-Dominant Logic; Motivation; Gamification; Mobile Services;

    Sammanfattning : Due to the increasing digitization of society, Gamification of services has become increasingly proliferated. Identifying and knowing how to manipulate the factors for successful implementation of gamification strategies is paramount. LÄS MER

  2. 2. Från kontroller till kunskap : En översikt av forskningen kring användningen av spelifiering inom historieundervisning

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Författare :Iris Vollmer Jantsky; [2024]
    Nyckelord :education; game-based learning; gamification; gaming; historical gaming history education;

    Sammanfattning : Young people in Sweden today spend a significant amount of time in front of computers playing games, and gaming has gained a negative reputation both in the public domain as well as within the field of education. The aim of this overview is to see whether gamification, the use of video games or parts of video games, can be a valuable tool for educators to increase student motivation, engagement and knowledge of history. LÄS MER

  3. 3. OpenCourse: Gamification in Computer Science Education

    Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Gustaf Bodin; Elias Ekroth; Tobias Engblom; Filip Linde; Anwarr Shiervani; [2023-03-03]
    Nyckelord :Gamification; Education; Heuristic Evaluation; Desktop Application Development; Spelifiering; Utbildning; Heuristisk Utvärdering; Datorapplikationsutveckling;

    Sammanfattning : Academic degrees in computer science suffer from the highest dropout rates among universities. As a result, there is a lack of technical professionals, which could threaten the digital infrastructure. LÄS MER

  4. 4. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Angelica Caridad Hernandez Cerutti; [2023]
    Nyckelord :;

    Sammanfattning : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. LÄS MER

  5. 5. Gamification of Work Tasks: Effects of Mixed and Individual Game Design Elements on Motivation and Performance

    Master-uppsats, Lunds universitet/Institutionen för psykologi

    Författare :Marcel Borgsen; [2023]
    Nyckelord :Gamification; Game Design Elements; Motivation; Self-Determination; Performance; Social Sciences;

    Sammanfattning : Gamification uses elements of game-designing on mundane tasks to enhance motivation and performance. This study aimed to investigate the effects of gamification on performance, intrinsic motivation and amotivation while doing work tasks. LÄS MER