Sökning: "mobile game apps"
Visar resultat 6 - 10 av 17 uppsatser innehållade orden mobile game apps.
6. Designing for Engagement: Effects of Social Features in Mobile Manager Games
Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronikSammanfattning : Mobile gaming was in 2019 the biggest revenue-creating area of gaming, beating all other forms of gaming combined. Despite this, mobile manager games are still a fairly unexplored genre. The thesis explores the area of social features in these kinds of games. LÄS MER
7. Gaming for Good : Triggering do-good Excitement in a Mobile Game
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Mobile games present a great opportunity for organizations with sustainability agendas to spread their message and generate revenue towards its cause, as they are the best money generating apps. This can be done through designing so-called persuasive games. LÄS MER
8. The reference functions of digital hospice care apps from a Serious Game theory perspective
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : The thesis identifies a multiplicity of existing challenges and dilemmas in the hospice care field, such as the increasing demands, limited access, difficulties caused from people with life-limiting conditions living at home and other concerns. The thesis proposes a way of combining the advantages of Serious Games and mobile apps to possibly solve some challenges, namely, a digital app designed for patients from a Serious Game perspective, which could be a complement of current hospice care services and assist in remote hospice care. LÄS MER
9. So Many Mobile Games, So Little Visibility : A dissection of the problems surrounding visibility and discoverability in mobile gaming
Kandidat-uppsats, Linköpings universitet/Företagsekonomi; Linköpings universitet/Filosofiska fakultetenSammanfattning : The purpose of this thesis is to research marketing video games for mobile devices that are releaesd through app stores. The intention is to identify the key factors in the consumer decision process for the casual mobile game audience regarding how they obtain information about apps and identify locations for mobile games to gain more visibility. LÄS MER
10. How to increase revenue in Free-to-Play mobile games
Kandidat-uppsats, KTH/Industriell ManagementSammanfattning : The Free-to-play (F2P) model is the primary business model applied in indie mobile games nowadays. However, the fact that less than 5% of players are paying is still a big problem for developers. LÄS MER