Sökning: "virtuella miljöer"
Visar resultat 11 - 15 av 122 uppsatser innehållade orden virtuella miljöer.
11. Improving the ecological validity of cognitive functions assessment through Virtual Environments : Results of a usability evaluation with healthy adults
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The early detection of mild cognitive impairment has the potential to significantly impact the lives of individuals who may be unaware of their cognitive decline. Such a condition can greatly affect their quality of life and ability to perform daily activities. LÄS MER
12. Local collaboration in a Mixed Reality environment : Adding virtual heads to improve social presence
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This thesis investigates the use of virtual avatar heads to enhance local video see-through collaboration in a mixed reality environment. When users engage with each other using a head-mounted display, the device sits atop their head and obstructs their view, concealing their gaze and facial expressions while collaborating. LÄS MER
13. "I feel it’s very dystopian" : Exploring User Perceptions and Attitudes Towards Virtual Influencers
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Virtual influencers (VIs), computer-generated characters, can act as a medium to influence followers on social media platforms. This is a relatively novel phenomenon, with popular VIs having over six million followers. This study investigates VIs from the perspective of human-computer interaction. LÄS MER
14. Stable diffusion for HRIR extrapolation : A novel approach with deep learning
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Humans perceive and interact with their environment through a multitude of sensory channels. Among these, hearing plays a pivotal role, enabling humans to effectively navigate their surroundings. LÄS MER
15. Transforming a sport into an exergame : An exploratory study on how golfers interact with sports technology with game mechanics, and how it affects their golfing experience
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Teknik med spelmekanik används allt mer i sportmiljöer, men både fördelar och utmaningar finns med denna typ av teknik. Nyligen har ett kommersiellt intresse riktats mot golf driving ranges och installation av spelsystem i dessa områden, men lite forskning har utförts om hur dessa installationer påverkar golfare under deras träning och hur spelare interagerar med dem. LÄS MER