Sökning: "Fogg Behavior Model FBM"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden Fogg Behavior Model FBM.

  1. 1. Can you get consultants to update their CV more often by asking them how they are doing? : A design study on how behavior changing design can impact consultant CV writing

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Agnes Forsberg; [2023]
    Nyckelord :persuasive design; gamification; user-centered design; FBM; enterprise systems; motivation; UX; Double Diamond; CV writing; consultant; övertygande design; spelifiering; användarcentrerad design; FBM; företagssystem; motivation; UX; Double Diamond; CV-skrivande; konsulter;

    Sammanfattning : Consultants do not update their CVs enough - partly because it is boring, partly because they do not have the time, and partly because it requires a lot of detail. Using motivational theories as the base, this thesis tries to improve the consultant CV writing experience using persuasive design and gamification. LÄS MER

  2. 2. Enhancing Car Owners' Participation in P2P Carsharing : A Study on Motivating Factors, Barriers, and the Role of Digital Service Design in Sweden

    Master-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Huihan Zhang; [2023]
    Nyckelord :P2P carsharing; digital service design; car owners; participation; motivating factors and barriers;

    Sammanfattning : Peer-to-peer (P2P) carsharing services offer a promising strategy for sustainable mobility, yet their uptake in Sweden has been slower than anticipated, particularly among car owners functioning as service providers. This study seeks to address this gap in understanding by examining the factors influencing these car owners' decisions to participate in P2P carsharing services. LÄS MER

  3. 3. Applying persuasive design to increase engagement in sustainability-related projects : A case study of a climate change adaptation project’s website

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för informatik (IK)

    Författare :Arian Zamanian; Huihong Yang; [2022]
    Nyckelord :Persuasive design; Sustainability; Theory of Planned Behavior; Fogg Behavior Model; User engagement; Persuasive design; Hållbarhet; Teorin för Planerat Beteende; Foggs Beteende Modell; Användarengagemang;

    Sammanfattning : A website’s foundation should be its usability and its user engagement. Designers can go further and persuade users. The design practice of persuasive design revolves around affecting people indirectly by changing attitudes or behaviors through product features or service characteristics. LÄS MER

  4. 4. Användning av träningsapplikationer och motivation till fysisk aktivitet

    Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Karim Tuffaha; Fredrik Mattsson; [2020]
    Nyckelord :;

    Sammanfattning : Svenska medier har under det senaste året rapporterat med stöd från World Health Organization att svenskars fysiska aktivitet är ovanligt låg vilket kan bidra till flertalet negativa hälsoeffekter. Syftet med denna studie har varit att undersöka individer som nyttjar träningsapplikationer och hur dessa påverkar deras motivation till fysisk aktivitet. LÄS MER

  5. 5. Motivation to donation

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Nellie Steneberg; Sara Ibarbachane; [2020]
    Nyckelord :Media technology; Tourist behavior; Non-Profit Organization NPO ; Research Through Design RTD ; Fogg Behavior Model FBM ; Media object; Visual communication; Design Science Research DSR ;

    Sammanfattning : Today, the world contains a large number of important non-profit organizations (NPOs) that seek to maintain the welfare of people and animals and to preserve the natural world. NPOs are extremely dependent on funds from the public which has resulted in severe competition between these organizations. LÄS MER