Sökning: "Front-End of Innovation"

Visar resultat 26 - 30 av 68 uppsatser innehållade orden Front-End of Innovation.

  1. 26. Fostering Creativity in New Product Development Teams : Exploring the Impact of Control Systems on Individual Creativity

    Magister-uppsats, Högskolan i Jönköping/Internationella Handelshögskolan

    Författare :Walid Yousef; Jesper Lindberg; [2018]
    Nyckelord :Decision-Making; Management; New Product Development; Creativity; Innovation; Formal Control Systems;

    Sammanfattning : New product development is crucial for companies to remain strong and competitive in the market. Many companies today have implemented systems for controlling and managing their new product development. LÄS MER

  2. 27. Decision-Making in Decentralized Innovation Departments in the FEI: A Case Study on the Roles of the Middle Management

    Magister-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Aurélie Vandewalle; Hanna van Setten; [2018]
    Nyckelord :Front End Innovation; decentralization; decision-making; brokerage; top management; middle management; employees; Business and Economics;

    Sammanfattning : By exploring a case study of a Swedish media company, this thesis examines the roles of the middle management in influencing the decision-making of the top management and employees in decentralized innovation departments. For the top management’s decision-making, it was found that the middle manager performs an informing role, an inspiring role and a championing role, which are manifest on either the overall department level or on the project-specific level. LÄS MER

  3. 28. Understanding the fuel of innovation - A comparative case study on the role and importance of organisational and individual knowledge in the idea generation process in high and low organisational knowledge environments

    Magister-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Matilda Ljudén; Maximilian Schmidt; [2018]
    Nyckelord :Keywords: Front End Innovation; Idea Generation; Creativity; Knowledge; Knowledge Management; Innovation; Social Networks; Explorative Innovation; Exploitative Innovation; Business and Economics;

    Sammanfattning : Date of the seminar: May 23rd, 2018 Course: ENTN39 Master’s Corporate Entrepreneurship and Innovation Internship and degree project (Master’s thesis 15 ECTS) Authors: Matilda Ljudén & Maximilian Schmidt Supervisor: Joakim Winborg Examiner: Sotaro Shibayama Keywords: Front End Innovation, Idea Generation, Creativity, Knowledge, Knowledge Management, Innovation, Social Networks, Explorative Innovation, Exploitative Innovation Research question: How does the role and importance of individual and organisational knowledge differs in the stages of idea generation in high versus low organisational knowledge environments? Methodology: The research was conducted as a qualitative comparative case study. The research followed an abductive approach with tendencies towards a more deductive approach. LÄS MER

  4. 29. Reducing Ambiguity in the Fuzzy Front End for Internal Corporate Ventures

    Master-uppsats, Lunds universitet/Innovationsteknik

    Författare :Emmy Malmqvist; Hanna Krokström; [2018]
    Nyckelord :Innovation process; Fuzzy Front End; Internal Corporate Ventures; Startups; Technology and Engineering;

    Sammanfattning : Innovation is a widely known concept which has received increased importance in today's organizations. Attention has especially been directed to the initial phases of the innovation process, commonly referred to as the Fuzzy Front End (FFE). LÄS MER

  5. 30. Exploring the Use of Augmented Reality in the Experience Industry : A Study on Technological Innovation through Prototyping

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Industriell teknik

    Författare :Alberto Catalán; Frida Gidlöf; [2018]
    Nyckelord :ar; augmented reality; experience industry; front end of innovation; innovation process; prototype; prototyping; prototypes; edward de bono; thinking hats; idea generation; concept development; brainstorming; designing prototypes; magic leap; holo lens; ice hockey; upplevelseindustri; innovationsprocess; ar-glasögon; arglasögon; förstärkt verklighet; ishockey;

    Sammanfattning : This master thesis is a case study, in the experience industry, of prototypes in the early stage of the innovation process – the front end of innovation. The innovation is augmented reality (AR) that adds digital made graphics or information in the user's environment. LÄS MER