Sökning: "Video based learning"
Visar resultat 1 - 5 av 312 uppsatser innehållade orden Video based learning.
1. Från kontroller till kunskap : En översikt av forskningen kring användningen av spelifiering inom historieundervisning
Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)Sammanfattning : Young people in Sweden today spend a significant amount of time in front of computers playing games, and gaming has gained a negative reputation both in the public domain as well as within the field of education. The aim of this overview is to see whether gamification, the use of video games or parts of video games, can be a valuable tool for educators to increase student motivation, engagement and knowledge of history. LÄS MER
2. Applying ChatGPT in AI-based dynamic video game narrative generation system
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : ChatGPT’s release and general availability has the potential to create new possibilities for storytelling in games. There are potential benefits of leveraging ChatGPT to generate a narrative at runtime in a video game, as well as possible resulting pitfalls. LÄS MER
3. SCAFFOLDING MATHEMATICAL CONVERSATIONS:
Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeSammanfattning : Purpose: This study aims to address the current research gap on interactive mathematics exhibits by investigating parents’ role in supporting their children’s mathematics learning using such displays. In addition to this, the study examines the design of an interactive exhibit and explores whether it can facilitate mathematics learning among parents and children. LÄS MER
4. Designing for Learning in Enterprise Software - An explorative case study investigating admin user needs for learning, instruction, and information retrieval.
Master-uppsats, Göteborgs universitet/Graduate SchoolSammanfattning : Enterprise software plays a vital role in an organization's path to operational excellence and competitiveness. Whether or not the company is able to reap the rewards of the enterprise software depends largely on the extent to which the software is adopted effectively, meaning used with a high level of proficiency by its users. LÄS MER
5. TECHNOLOGY ENHANCED SELF-DIRECTED LEARNING IN THE WORKPLACE:
Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeSammanfattning : Purpose: The overall purpose of this study is to investigate the perceived effectiveness of technology-enhanced self-directed learning (TESDL) in the workplace context, with a specific focus on the IT industry (company X in Nigeria). The study aims to assess the perception of employees on the motivating factors, barriers, environment, and technological tools utilized for TESDL. LÄS MER