Sökning: "Visually impairment"

Visar resultat 1 - 5 av 45 uppsatser innehållade orden Visually impairment.

  1. 1. Tillgänglighet och användbarhet för synnedsatta på offentliga webbplatser

    Kandidat-uppsats, Högskolan i Borås/Akademin för bibliotek, information, pedagogik och IT

    Författare :Rania Abd Alsalam Abo Aleneen; Jane Goman; Awan Aras Nouri; [2024]
    Nyckelord :Informationsarkitektur; användbarhet; tillgänglighet; e-tjänster; utvärdering; digital offentlig service; UX-design; synnedsättning;

    Sammanfattning : This study analyzes the accessibility and usability of Swedish Public Authority´s websites for people with visual impairments, this was done with an online-survey answered by 51 respondents (35 respondents with a visual impairment and 16 without). Based on their answers a manual review of one sample website was performed. LÄS MER

  2. 2. Amplifying Accessibility : Examining accessibility solutions and considerations for visual impairment in mobile applications

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Datavetenskapens didaktik

    Författare :Moana Södergren; Ella Hallgren; [2023]
    Nyckelord :Accessibility; Accessibility solutions; Visual impairment; Mobile applications; Universal Design Theory; Critical Disability Theory; Accessibility features; Accessibility tech debt; Education and prioritization; Inclusive mobile applications; Social structures and power relations; Tillgänglighet; Tillgänglighetslösningar; Synnedsättning; Mobilapplikationer; Universal Design Theory; Critical Disability Theory; Tillgänglighetsfunktioner; Utbildning och prioritering; Inkluderande mobilapplikationer; Sociala strukturer och maktförhållanden;

    Sammanfattning : Though an increasingly more common occurrence, digital mobile applications are not typically particularly accessible for people with visual impairment. This study investigates the difficulties and consequences faced by developers and visually impaired users when implementing and using accessibility features as well as highlighting the principal considerations when doing so. LÄS MER

  3. 3. Designing Accessible Medical Information: Understanding the Challenges and Opportunities for Blind and Visually Impaired Individuals

    Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Linn Borgström; Thiptida Luengprakarn; [2023]
    Nyckelord :Visually impairment; blind; QR-code; medical product information; accessible web development;

    Sammanfattning : This thesis presents the result of a research conducted with the blind and visually impaired in scanning a QR-code and finding medical product information. Three prototypes were developed through Design Science Research Methodology and tested via a talk aloud protocol and observation. LÄS MER

  4. 4. Sonification of Data - A Usability Study

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och Design

    Författare :Jacob Kristensson; [2023]
    Nyckelord :sonification; mappings; auditory characteristics; usability; visual impairment; screen-reader; Technology and Engineering;

    Sammanfattning : Sonification is a technique that allows people with visual impairment to listen to information that is normally available visually such as in graphs. Not all information is available for people with visual impairment and sonification is not a standard in all places where information is showed, so developing a sonification tool that provides an intuitive experience with easily interpreted data would help a lot of people. LÄS MER

  5. 5. Board Games Beyond Sight : Inclusive Board Game Design with Focus on Visual Impairment

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Linnea Blomqvist; Luca Jakabovics; [2023]
    Nyckelord :;

    Sammanfattning : This report presents a master's degree project in Industrial Design Engineering at KTH Royal Institute of Technology in collaboration with ION Game Design. The purpose was to enhance the social inclusion of visually impaired individuals through board games by supporting and inspiring board game designers to bridge the gap between the visually impaired and sighted players by means of creating a more inclusive gaming experience for everyone. LÄS MER