Avancerad sökning
Visar resultat 1 - 5 av 89 uppsatser som matchar ovanstående sökkriterier.
1. Perceptual Sensitivity to Video Degradations in a Simulated Cloud-Gaming Environment: An Empirical Study through Subjective Tests
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : Cloud gaming, often referred to as gaming on demand or game streaming, is a contemporary form of online gaming. It operates by running video games on powerful, remote servers and streaming them in realtime directly to a user’s device. LÄS MER
2. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games
M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknikSammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER
3. Personalisering med virkning : Emotionellt hållbara produkter genom prosumtion ochanvändarcentrerade metoder
Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Sammanfattning : Studien undersöker hur man med virkningen kan göra det möjligt för användaren att agera somprosument, samtidigt som de kan personalisera en produkt som bidrar till emotionell hållbarhet.Anledningen var för att öka det emotionella värdet i produkten vilket leder till en längre livscykel. LÄS MER
4. "Där borta, ungefär i skogsdungen, lite höger, cirka 300 meter" : Underlätta kommunikationen för UMS Skeldars piloter
M1-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : Unmanned aerial vehicles (UAV), have gained increasing importance for the military, public safety and various authorities. This paper is carried out together with UMS Skeldar, which works on developing UAVs, which are controlled from a ground station containing two people, a pilot and a sensor operator. LÄS MER
5. Player behavior in cooperative action games : How communication, cooperation and prosocial behavior affects players behavior
Kandidat-uppsats, Södertörns högskolaSammanfattning : This thesis examines what game designs cause players to exhibit communication, cooperation and prosocial behavior towards each other in cooperative action games. This study used qualitative research methods to analyze a cooperative action game called Warhammer: Vermintide 2 as a case study. The gathering of data is done through Stimulated recall. LÄS MER