Sökning: "Emergent games"
Visar resultat 1 - 5 av 17 uppsatser innehållade orden Emergent games.
1. Ludonarrative Space : En fallstudie av den Narrativa Paradoxen och spelarens upplevelse i spelet Outer Wilds
Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)Sammanfattning : The inherent conflict between the predetermined nature of narrative and the freedom that interactivity allows for, has been a major point of discussion in the field of interactive storytelling for many years. The Narrative Paradox, which initially described this tension, is seemingly getting closer than ever to being solved, but a singular solution with a definite answer has not been determined. LÄS MER
2. Emergent Gameplay and the Affordance of Features in Open-World Video Game Environments
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : There has been a noticeable increase in people’s interest in open-world games, especially those that incorporate emergent gameplay. Emergent gameplay refers to activities performed by players to create properties that cannot be created without the interaction of multiple game components. LÄS MER
3. Assemblage of base building mechanics and narrative in Subnautica
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : The goal of this thesis is to answer the question of how does Subnautica (Unknown Worlds Entertainment, 2018) incorporate base building mechanics into its narrative progression? This research was conducted using a close reading methodology for the purpose of closely examining the key points of interest. The two authors conducted individual playthroughs of the game where they looked at the base building mechanics and narrative in Subnautica (Unknown Worlds Entertainment, 2018) using a lens constructed from theories of cognitive narratology, emergent narrative, and narrative gameplay mechanics. LÄS MER
4. Du kan inte bygga världen ensam : En fallstudie om kollaborativt berättande i rollspel
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : I traditionella narrativ finns det oftast en förutbestämd berättelse, saker som ska hända och idéer för karaktärsutveckling. I rollspel kan lösa idéer och premisser finnas, men mycket växer fram under spelens gång när spelare interagerar med spelvärlden och med varandra. LÄS MER
5. Social Elements of Gaming and Microtransaction Purchases : A multiple case study exploring perceived values’ influence on players’ willingness to purchase microtransactions and how these are affected by social elements of gaming.
Master-uppsats, Jönköping University/Internationella HandelshögskolanSammanfattning : Background: Incorporating microtransactions has become a popular business model for video game publishers as it ultimately provides stability and reduces financial risk. While microtransactions are becoming increasingly prevalent, they do not come without trouble as they have been linked to unfair gameplay advantages and reduced satisfaction with the game. LÄS MER