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Visar resultat 21 - 25 av 470 uppsatser som matchar ovanstående sökkriterier.

  1. 21. From Board Games to Unicorns: Gamification and Its Impact on Ideation for Nascent Entrepreneurs

    Kandidat-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Måns Heurlin; Jonathan Andersson; Jonathan Rooth; [2023]
    Nyckelord :Gamification; Ideation; Business and Economics;

    Sammanfattning : Title: From Board Games to Unicorns: Gamification and Its Impact on Ideation for Nascent Entrepreneurs Seminar date: January 11th, 2023 Course: FEKH99, Bachelor Degree Project in Entrepreneurship and Innovation Management, Business administration, Undergraduate level, 15 University Credit Points Authors: Jonathan Andersson, Måns Heurlin, Jonathan Rooth Supervisor: Joakim Winborg Keywords: Gamification; Innovation; Ideation; Entrepreneurship; Nascent entrepreneurs; Idea generation Research question: What are the effects of gamification on ideation for nascent entrepreneurs? Purpose: The purpose of the study is to contribute with increased understanding of how decision- makers in startups argue when choosing location of production. Methodology: Quasi-experiment with a deductive logic of inquiry, executed through semi-structured interviews. LÄS MER

  2. 22. Reducing cost and CO2 emissions in the gasoline to electric vehicle fleet transition

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Elektricitetslära

    Författare :Emil Grund Stålvinge; [2023]
    Nyckelord :electric car; electric conversion; bldc; li-ion; lion; lipo; li-po; volvo; elbil; elbilar; elkonvertering; bldc; li-ion; lion; lipo; li-po; volvo;

    Sammanfattning : If you buy a new electric car today it will take on average about ten years for you to start saving money compared to just continue driving your old gasoline car. It will also take about 4 years until you start saving carbon dioxide emissions, both of this is because of new production costs and emissions. LÄS MER

  3. 23. Utveckling av skyddsväst för kvinnliga användare i Försvarsmakten

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Agnes Fryklind; Frida Nordling; [2023]
    Nyckelord :Product development; user-centered; design; ergonomics; gender equality; gender mainstreaming; military women; body protection; Produktutveckling; användarcentrerad; design; ergonomi; jämställdhet; jämställdhetsintegrering; militära kvinnor; kroppsskydd;

    Sammanfattning : Könsfördelning inom svensk militär verksamhet har förändrats. Andelen kvinnor i Försvarsmakten ökar vilket medför att materiel behöver anpassas efter kvinnliga användare, då befintliga kroppsskydd är utformade efter en typisk manlig kropp. LÄS MER

  4. 24. Industry 4.0 : Implementation & Maturity Level Assessment in European Industry

    Magister-uppsats, Högskolan i Halmstad/Akademin för företagande, innovation och hållbarhet

    Författare :Arun Palathra Alex; Femy Jospeh; [2023]
    Nyckelord :Industry 4.0; Maturity level;

    Sammanfattning : Industry 4.0 is the trend towards automation and data exchange in manufacturing technologies and processes, which include cyber-physical systems (CPS), the Internet of Things (IoT), the Industrial Internet of Things (IIOT), cloud computing, cognitive computing, and artificial intelligence.  Industry 4. LÄS MER

  5. 25. Triggering Ideas With Generative AI : Integrating generative AI within the early stages of the UX design process

    Master-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Daniel Peña López; [2023]
    Nyckelord :;

    Sammanfattning : This thesis aims to investigate the potential integration of generative AI into the UX design process, particularly in its early stages, to enhance structured ideation sessions. The research-through-design methodology was employed, utilizing qualitative semi-structured interviews and contextual inquiries to inform design decisions. LÄS MER