Sökning: "Prestandatester"

Visar resultat 1 - 5 av 53 uppsatser innehållade ordet Prestandatester.

  1. 1. Modernisation of a Performance Testing Machine for Olympic Wrestlers : A Case Study of the PowerBox Performance Testing Machine

    Master-uppsats, KTH/Medicinteknik och hälsosystem

    Författare :Jitse Jan van Esch; [2023]
    Nyckelord :Modernisation; Performance Testing; Olympic Wrestlers; Real-Time Feedback; Automation; Hardware Technology; User Experience; Data Analysis; Modernisering; Prestatietest; Olympische Worstelaars; Realtime Feedback; Automatisering; Hardware Technologie; Gebruikerservaring; Data analyse; Modernisering; Prestationstester; Olympiska Brottare; Realtidsfeedback; Automatisering; Hårdvaruteknik; Användarupplevelse; Dataanalys;

    Sammanfattning : This master thesis focuses on the modernisation of the PowerBox, a performance testing machine intended for Olympic wrestlers to help them enhance their ability to prevent penalty points caused by being pushed out of the wrestling area. As the PowerBox has become outdated and underutilized, this study aims to revive the project by exploring how modern hardware and software technology can be integrated to provide real-time feedback and automate post-analysis processes. LÄS MER

  2. 2. Analys och jämförelse av relationsdatabaser vid behandling av spatiala data : En studie kring prestanda hos relationsdatabaser

    M1-uppsats, KTH/Hälsoinformatik och logistik

    Författare :David Karlsson; [2023]
    Nyckelord :SQL; NoSQL; Spatial data; Relational databases; Performance; PostgreSQL; MySQL; SQLite; MongoDB; SQL; NoSQL; Spatiala data; Relationsdatabaser; Prestanda; PostgreSQL; MySQL; SQLite; MongoDB;

    Sammanfattning : Det finns en stor mängd databaser som används inom många olika sorters användningsområden. Bland dessa finns det sådana som har funktion för att behandla spatiala data. Problemet som detta medför är att välja en databas som kan hantera en viss tänkt typ av spatiala data med bäst prestanda. LÄS MER

  3. 3. UI Performance Comparison of Jetpack Compose and XML in Native Android Applications

    M1-uppsats, KTH/Hälsoinformatik och logistik

    Författare :Zaed Noori; Caesar Eriksson; [2023]
    Nyckelord :Jetpack Compose; XML; UI; Performance; Android; Metrics; Kotlin; Jetpack Compose; XML; Användargränssnitt; Performance; Android; Metrics; Kotlin;

    Sammanfattning : This thesis explores the differences in UI performance between Jetpack Compose, a modern declarative UI toolkit, and traditional XML in the context of UI design for native Android applications. The aim is to provide developers with insights into the potential tradeoffs associated with each approach, particularly in terms of the end user experience. LÄS MER

  4. 4. Applying spatially and temporally adaptive techniques for faster DEM-based snow simulation

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Simon Andreasson; Linus Östergaard; [2023]
    Nyckelord :Real-time simulation; DEM; GPU; Games; Computer graphics; Realtidssimulering; DEM; GPU; Spel; Datorgrafik;

    Sammanfattning : Background. Physically-based snow simulation is computationally expensive and not yet applicable to real-time applications. Some of the prime factors for this cost are the complex physics, the large number of particles, and the small time step required for a high-quality and stable simulation. LÄS MER

  5. 5. A Peer-to-Peer Networking Framework for Scalable Massively Multiplayer Online Game Development in Unity

    Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Jakob Forsbacka; Gustav Sollenius; [2023]
    Nyckelord :P2P; Networking; MMOG; Scalability; Multiplayer; Game; NAT Transversal; Unity; Framework; TCP; UDP; RUDP; Transport layer protocols; RPC; Interest Management; Dead Reckoning;

    Sammanfattning : This thesis investigates designing and implementing a peer-to-peer (P2P) networking frameworkfor Unity, a popular game engine, intending to offer a scalable and efficient solution forconstructing networked multiplayer games. The research covers an analysis of a P2P networkarchitecture, transport layer protocols, challenges in NAT traversal, and peer list management. LÄS MER