Sökning: "Social-games"

Visar resultat 1 - 5 av 12 uppsatser innehållade ordet Social-games.

  1. 1. For the love of fashion : A look into how players react to fashion in games, depending on game-genre

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Linnéa Eklund; [2022]
    Nyckelord :Fashion; Players; Social games;

    Sammanfattning : In this thesis, the purpose is to look at how players regard the in-game fashion depending on what genre the game is. As clothes are an important way to communicate and show one’s identity to others, then the way fashion is seen within different genres of digital games affect how fashion is used by the players in different games. LÄS MER

  2. 2. Grinding from a Player’s and Game Designer’s Point of View

    Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Patrick Perdomo; [2021]
    Nyckelord :Clicker games; Farming; Grind; Game design; MMORPG; Progression; RPG; Social-games; Sunk cost fallacy;

    Sammanfattning : Frequently in MMORPGs, players will encounter something known to players as farming or grinding. Grinding is a controversial matter in the gaming community, as many do not enjoy it and see it as a sign of lazy and poor game design. However, it is a difficult topic to argue as whatever is a grind, differs for each person. LÄS MER

  3. 3. Increase long-term retention by adding social features in mobile multiplayer games

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Jenny Kinert; [2019]
    Nyckelord :Long-term retention; Mobile games; Game design; Clan participation; Social games; Multiplayer games;

    Sammanfattning : This paper investigates if the social aspects of playing with friends and participate in clans can increase long-term retention for mobile games. Specifically for the game Edge of Combat developed by the company Level Eight. To gain knowledge about how the players and industry perceive these features, a background study was conducted. LÄS MER

  4. 4. A Study on the Impact of Virtual Community Characteristic on the Willingness of Chinese Gamers to Participate in Value Co-Creation

    Magister-uppsats, Uppsala universitet/Företagsekonomiska institutionen

    Författare :Yanzhi Zhang; [2018]
    Nyckelord :virtual communities; value co-creation; mobile social games; player communities;

    Sammanfattning : Value co-creation is a popular marketing research topic in recent years, and there were already some studies regarding raising consumers’ involvement in co-creation. However, virtual communities such as online games have seldom been addressed in this topic. LÄS MER

  5. 5. Designing mechanics for asymmetric cooperation in hybrid co-located social games

    Master-uppsats, Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Författare :Lisa Rauch; [2017]
    Nyckelord :Interaction design; Hybrid analog digital games; Game mechanics; Asymmetric cooperation; Co-located social games;

    Sammanfattning : This thesis addresses a game design matter with an interaction design perspective, arguing that both are strongly related and can learn from each other. It explores the topic of designing mechanics for asymmetric cooperation in hybrid social co-located games. LÄS MER