Sökning: "close reading"

Visar resultat 21 - 25 av 586 uppsatser innehållade orden close reading.

  1. 21. Polish Collective Memory, The Jedwabne Pogrom inPolish Newspapers 2016-2018

    Kandidat-uppsats, Stockholms universitet/Institutionen för kultur och estetik

    Författare :Radoslaw Repelewicz; [2023]
    Nyckelord :Polish Antisemitism; Jan Tomasz Gross; Cultural Trauma; Collective Memory; National Mythology;

    Sammanfattning : This study examines the Cultural Trauma associated with the Jedwabne pogrom, as portrayed in three Polish newspapers. The essay seeks to answer the following questions: How did the chosen three Polish newspapers with varying ideological and political views depict the discussion about the Jedwabne pogrom in their articles in the years 2016-2018? In what ways do these usages and representations reflect or challenge the dominant narratives of Polish national mythology? How has the discussion on Polish antisemitism in relation to the Jedwabne pogrom changed after the conservative Law and Justice party came to power in 2015? The source material used consists of 45 newspaper pieces from Gazeta Wyborcza, Tygodnik Powszechny, and Polonia Christianapublished between 2016-2018. LÄS MER

  2. 22. Voice, Agency, and Urgency : Three Ecocritical Readings of Nature and the Protagonist in Where the Crawdads Sing by Delia Owens

    Master-uppsats, Karlstads universitet/Institutionen för språk, litteratur och interkultur (from 2013)

    Författare :Annika Salisbury; [2023]
    Nyckelord :Delia Owens; Where the Crawdads Sing; ecocriticism; postcolonial ecocriticism; ecofeminism; climate change criticism; voice; agency; urgency.; Delia Owens; Where the Crawdads Sing; ekokritik; postkolonial ekokritik; ekofeminism; klimatkritik; röst; agens; brådska.;

    Sammanfattning : The female protagonist Catherine Danielle Clark (Kya) in Delia Owens’ Where the Crawdads Sing is abandoned by her family at a young age and grows up alone in a marshland environment in 1950s North Carolina. Shunned by the local community, Kya relies on nature to help her survive and to teach her about life and love—until one day she finds herself accused of murder. LÄS MER

  3. 23. LÄSHUNDEN - LÄSARENS BÄSTA VÄN? : Läshundar används i specialundervisning av elever i språklig sårbarhet

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för språkstudier

    Författare :Lotta Aurell; [2023]
    Nyckelord :Läsmotivation; skolhund; språkutveckling; läsutveckling; specialundervisning;

    Sammanfattning : This study examines the experienced reading motivation of children who read to a dog, and how reading to dogs can be used in special education for children with reading difficulties. The theoretical framework is inspired by motivational theory and the concepts controlled and autonomous motivation, behavior theory and motivation based on expectation. LÄS MER

  4. 24. Från barnamörderska till omtyckt kejsarinna : En analys om Wu Zetian i media riktad till barn

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Hannah Brohlén; [2023]
    Nyckelord :Wu Zetian; Wu Zhao; Empress Wu; children´s literature; children´s media; Wu Zetian; Wu Zhao; Kejsarinna Wu; barnböcker; barnmedia;

    Sammanfattning : This thesis investigates and analyzes how Wu Zetian is portrayed in media directed at children. This thesis also plan to investigate how the portrayal of Wu Zetian in children´s media relates to academic literature. LÄS MER

  5. 25. How do linear and nonlinear levels inspire game flow in cooperative gameplay? : comparative analysis of collaborative mechanics design in ItTakes Two

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Ruihan Gao; Olivia Wang; [2023]
    Nyckelord :Cooperative gameplay; Flow theory; Game flow; Linear and nonlinear level designs; Mechanics design.;

    Sammanfattning : This study investigates how linear and nonlinear level designs inspire game flow in cooperative gameplay through a close reading analysis. The research focuses on It Takes Two, a highly successful cooperative game with compelling and unusual combination of game elements that enhance the cooperative experience. LÄS MER