Sökning: "online gaming"
Visar resultat 6 - 10 av 202 uppsatser innehållade orden online gaming.
6. Digital Front End Algorithms for Sub-Band Full Duplex
Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknikSammanfattning : Sub-band full duplex is a new communication scheme technology, where a single frequency band is partitioned into sub-bands for downlink (DL) and up-link(UL) transmissions, and both can take place simultaneously. The idea behind the sub-band full duplex development is to improve the throughput, and coverage and reduce the latency of the UL communication by allowing the UL reception during the DL transmission. LÄS MER
7. Barnens youtube-idoler : En studie av två svenska gaming-youtubers som informationsförmedlare
Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskapSammanfattning : This thesis explores a video phenomenon called “Let’s Play”, that allows people to share their gaming experience with an online audience, for example on YouTube. Let’s Play-videos are a favorite pastime with children. Yet, the knowledge about the information in these videos is sparse. LÄS MER
8. Virtuella klädesplagg i onlinespel : En kvalitativ studie om svenska spelkonsumenters varumärkesengagemang
Kandidat-uppsats, Södertörns högskola/FöretagsekonomiSammanfattning : I takt med en ökning av digitalisering i samhället sätter det även press på modevarumärken att fortsatt anses vara relevanta. Detta medför en större press på marknadsförare då konsumenter söker en mer interaktiv relation till varumärken. Varumärken behöver hitta nya sätt att engagera och bygga positiva relationer till konsumenter. LÄS MER
9. The Future of Gaming? : A study on the effects of cloud gaming on traditional game purchase and engagement
Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/FöretagsekonomiSammanfattning : In recent years, there has been an increased number of people that are engaged in gaming - a phenomenon connected to constantly developing internet infrastructure and a growing middleclass. The phenomenon of Cloud gaming has received increasing attention since it was introduced some years ago; in 2022 all Cloud gaming services combined had 31,7 million paying users. LÄS MER
10. What is strategic brand management in the gaming industry? A case study of Blizzard Entertainment
Magister-uppsats, Lunds universitet/Företagsekonomiska institutionenSammanfattning : Purpose: This study intends to explore how video games companies work with strategic brand management. Methodology: A qualitative literature review and case study of Blizzard Entertainment using Kapferer’s Brand Identity Prism. The data was collected from Blizzard as well as other secondary sources. LÄS MER