Sökning: "Fog networks"
Visar resultat 1 - 5 av 10 uppsatser innehållade orden Fog networks.
1. Federated Machine Learning for Resource Allocation in Multi-domain Fog Ecosystems
Master-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : The proliferation of the Internet of Things (IoT) has increasingly demanded intimacy between cloud services and end-users. This has incentivised extending cloud resources to the edge in what is deemed fog computing. The latter is manifesting as an ecosystem of connected clouds, geo-dispersed and of diverse capacities. LÄS MER
2. Fog detection using an artificial neural network
Master-uppsats, Lunds universitet/Matematisk statistikSammanfattning : This project studies a method of image-based fog detection directly from a camera without using the transmissometer. Fog can be detected using transmissometers which could be a very costly approach. This thesis presents an image-based approach for fog detection using Artificial Neural networks. LÄS MER
3. Deep Learning Based Out-of-focus Detection on Surveillance Footage
Master-uppsats, Lunds universitet/Matematik LTHSammanfattning : Loss of focus in surveillance cameras can occur due to factors such as environmental aspects, sabotage or system errors. The focus loss leads to degraded footage that is of no use for either post-investigation or automatic video analysis. LÄS MER
4. Off-road Driving with Deteriorated Road Conditions for Autonomous Driving Systems
Master-uppsats, Linköpings universitet/Institutionen för systemteknikSammanfattning : Recent studies on robustness of machine learning systems shows that today’s autonomous vehicles struggle with very basic visual disturbances such as rain or snow. There is also a lack of training data that includes off road scenes or scenes with different forms of deformation to the road surface. LÄS MER
5. Clustering and Classification of Time Series in Real-Time Strategy Games - A machine learning approach for mapping StarCraft II games to clusters of game state time series while limited by fog of war
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Real-time strategy (RTS) games feature vast action spaces and incomplete information, thus requiring lengthy training times for AI-agents to master them at the level of a human expert. Based on the inherent complexity and the strategical interplay between the players of an RTS game, it is hypothesized that data sets of played games exhibit clustering properties as a result of the actions made by the players. LÄS MER