Sökning: "Interactive video"

Visar resultat 11 - 15 av 190 uppsatser innehållade orden Interactive video.

  1. 11. A Crisis of the Imagination: Games as a Tool for Visualizing Potential Futures

    Master-uppsats, Uppsala universitet/Institutionen för geovetenskaper

    Författare :Joakim Kvist; [2023]
    Nyckelord :Commercial video games; Crisis of the imagination; Escape Velocity; Future Scenarios; Sustainable Development; Worldmaking Interactions;

    Sammanfattning : In order for the societal paradigm to shift in favor of climate-conscious practices and behaviors, it is clear that new and radically different perspectives need to be introduced to the public’s perception of climate change and sustainability. Humanity is currently suffering from a crisis of the imagination; the illustrious yet hegemonic worldview that we have exhausted all options available to us in the face of climate change. LÄS MER

  2. 12. Glimmers in the Dark : Enhancing Museum Experiences Through Interaction Design at the Natural History Museum of Denmark

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Aline Zimmermann Maya Simoes; [2023]
    Nyckelord :Interaction design; installation; museum; public settings; physical interfaces; playful interaction; embodied interaction; families; children; user experience;

    Sammanfattning : In a digital and fast-paced world, museums are constantly updating their practices to support visitors’ experiences and interactive exhibits are increasingly gaining popularity. I collaborated with the Natural History Museum of Denmark to design an interactive room for their upcoming new building, specifically for the exhibit with the working title “Night in the Open Land”. LÄS MER

  3. 13. Ludonarrative Space : En fallstudie av den Narrativa Paradoxen och spelarens upplevelse i spelet Outer Wilds

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)

    Författare :Lisa Brun; Jesper Jildestad; [2023]
    Nyckelord :Ludonarrative; Narrative Paradox; Outer Wilds; Semiotics; Multimodality; Multimodal discourse analysis; Ludology; Narratology; Player experience;

    Sammanfattning : The inherent conflict between the predetermined nature of narrative and the freedom that interactivity allows for, has been a major point of discussion in the field of interactive storytelling for many years. The Narrative Paradox, which initially described this tension, is seemingly getting closer than ever to being solved, but a singular solution with a definite answer has not been determined. LÄS MER

  4. 14. Virtual vistas : exploring the art of in-game photography presence on social media

    Master-uppsats, Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medier

    Författare :Yimeng Li; [2023]
    Nyckelord :Photograph; Video Game; New Media Art; Authorship; Virtual Reality; Screenshoot; Virtual Photography; Game Culture; Social Sciences;

    Sammanfattning : This thesis delves into the emerging field of virtual photography, an artistic form seamlessly integrated into the digital landscapes of video games. Investigating the intricate relationship between the virtual and the tangible, the study meticulously analyzes in-game photographs to unveil the subtleties often overlooked, decoding implied meanings. LÄS MER

  5. 15. Augmented Reality-Assisted Techniques for Sustainable Lithium-Ion EV Battery Dismantling

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Diana Cristina Culincu; [2023]
    Nyckelord :Augmented Reality; Electric Vehicle Batteries; Lithium-Ion Batteries; Battery Dismantling; Battery Disassembly; Battery Recycling; Photogrammetry; 3D modelling; 3D Reconstruction; Vuforia; Unity; Blender; Figma; Polycam; Sustainability; Förstärkt verklighet; Batterier för elektriska fordon; Litiumjonbatterier; Batteriavmontering; Batteriuppdelning; Batteriåtervinning; Fotogrammetri; 3Dmodellering; 3D-rekonstruktion; Vuforia; Unity; Blender; Figma; Polycam; Hållbarhet;

    Sammanfattning : The increasing adoption of electric vehicles (EVs) brings forth the challenge of effectively managing the second-life and end-of-life cycles for lithium-ion batteries. Augmented Reality (AR) offers a promising solution to sustainably and efficiently dismantle these batteries. LÄS MER