Sökning: "Narrative Mechanics"

Visar resultat 1 - 5 av 42 uppsatser innehållade orden Narrative Mechanics.

  1. 1. "I don’t have too much experience with aging" : Methods for more impactful time skips in role playing games

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Tieren Costello; [2023]
    Nyckelord :time; time in games; temporal frames; roleplaying; narrative; immersion; research through design;

    Sammanfattning : This study used a research through design method to examine time in roleplaying games, particularly with regards to the emotional impact of time skips as affected by various mechanical and narrative factors. The design in question drew from prior work in games, films, and other narrative works with time skips, based on the assumption that time skips can have a great emotional impact, but that impact may be lesser or greater depending on how it is handled. LÄS MER

  2. 2. Spelarkaraktärsdöden och dess påverkan inom ludonarratologi : Hur spelmekaniken och spelnarrativet påverkar spelarkaraktärsdöden

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Kim Rietz; [2023]
    Nyckelord :spelarkaraktärsdöd; spel; ludonarrativ; spelmekanik; spelnarrativ; straff; misslyckande; immersive;

    Sammanfattning : Spelarkaraktärsdöd har många olika karaktäriseringar inom spelmekanik och spelnarrativ som påverkar olika element av spelupplevelsen. På spelmekanikens sida av det hela hanterar straff och misslyckande stora delar kring hur spelarkaraktärsdöd blir presenterat. LÄS MER

  3. 3. Andra världskriget som intern(et)skämt : En studie om kulturell gemenskap på forumet r/ww2memes

    Master-uppsats, Lunds universitet/Historia

    Författare :Aron Schuurman; [2023]
    Nyckelord :World War 2; andra världskriget; internet memes; internetmemes; memes; Web 2.0; history memes; historiememes; historical culture; historiekultur; historieförmedling; community; gemenskap; appropriation; appropriering.; History and Archaeology;

    Sammanfattning : World War II as an in(ternet)-joke : A study on cultural community on the forum r/ww2memes. This master’s thesis examines the construction of community on the Reddit-forum r/ww2memes, dedicated to publishing and sharing internet memes concerning World War 2. LÄS MER

  4. 4. Assemblage of base building mechanics and narrative in Subnautica

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Matilda Lindell; Mohammed Tamim; [2023]
    Nyckelord :Assemblage; Base building; Close reading; Cognitive narratology; Emergent narrative; Survival games;

    Sammanfattning : The goal of this thesis is to answer the question of how does Subnautica (Unknown Worlds Entertainment, 2018) incorporate base building mechanics into its narrative progression? This research was conducted using a close reading methodology for the purpose of closely examining the key points of interest. The two authors conducted individual playthroughs of the game where they looked at the base building mechanics and narrative in Subnautica (Unknown Worlds Entertainment, 2018) using a lens constructed from theories of cognitive narratology, emergent narrative, and narrative gameplay mechanics. LÄS MER

  5. 5. Narrative Design in a 2D Causal Game: Conveying the Story of Beowulf Through “Lucky Hero”

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Rongkun Sun; Jichao Zhang; [2023]
    Nyckelord :Case study; casual game; interview; narrative design; slot games; thematic analysis;

    Sammanfattning : The research aims to investigate how the 2D slot game “Lucky Hero”, created for this research, could convey the story of Beowulf. The result of this study could provide experience and strategy for improving narrative design in casual games with similar mechanics. LÄS MER