Sökning: "User Generated Content"

Visar resultat 6 - 10 av 266 uppsatser innehållade orden User Generated Content.

  1. 6. Exploring procedural generation of planets : Developing a tool to create spherical worlds

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Filip Tripkovic; [2023]
    Nyckelord :Procedural Content Generation; PCG; Planet; World; Sphere; Terrain; Noise; Unity; Editor; Designer; Tool; Game Development;

    Sammanfattning : If you want procedurally generated content in your games, you often have to rely on your own ability to develop the desired tools. This can be limiting for newer game developers, leading to certain types of gameplay not being considered when designing games. LÄS MER

  2. 7. From Elite to Everyone: How User-Generated Content Democratizes Hermès and Challenges Its Exclusivity

    Magister-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Lovisa Smedmark; Karin Forslund; [2023]
    Nyckelord :Luxury brand perceptions; Brand awareness; Commodity theory; Self-brand association; Brand attitudes; User-generated content; Luxury brand management; Business and Economics;

    Sammanfattning : The purpose of this thesis is to add to existing research and create a deeper understanding regarding the influence of online narratives on luxury brand attitudes. The research aims to explore how luxury brands are portrayed by social media users, in order to gain a cohesive understanding of its effect on the attitudes that are formed towards the brand. LÄS MER

  3. 8. Preserving Privacy in Cloud Services by Using an Explainable Deep-Learning Model for Anomaly Detection

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Shiwei Dong; [2023]
    Nyckelord :;

    Sammanfattning : As cloud services become increasingly popular, ensuring their privacy and security has become a significant concern for users. Cloud computing involves Data Service Outsourcing and Computation Outsourcing, which require additional security considerations compared to traditional computing. LÄS MER

  4. 9. #TikTokmademebuyit : En kvalitativ studie om hur reklam på TikTok påverkar användarnas attityder, konsumentbeteende och varumärkeskännedom.

    Kandidat-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Selma Ottosson; Sara Johansson; [2023]
    Nyckelord :TikTok; consumer behaviour; advertising; attitudes; brand awareness; user-generated content; word of mouth; algorithms; influencer marketing; infeed ads; Social Sciences;

    Sammanfattning : The following bachelor thesis aims to investigate how advertising on the social media application TikTok affects attitudes, consumer behaviour and brand awareness among their users aged 18-23 in Sweden. The ambition of the study is to contribute with research on how advertising is being recieved by TikTok's users, regarding attitudes and consumer behaviour, and establishing whether it is a successful marketing method to generate brand awareness. LÄS MER

  5. 10. Identifying and Applying Hand-painted Features Onto Procedurally Generated Textures

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Rebecca Künkel; Caroline Elsass; [2023]
    Nyckelord :Procedural content generation; procedural texturing; stylized;

    Sammanfattning : Background. Procedural content generation (PCG) is a powerful tool used in manydifferent areas within game development. One of these areas are texturing where procedural generation have several advantages, including increased effectiveness, reducedstorage cost and unlimited texture resolution. LÄS MER