Sökning: "digital video"
Visar resultat 1 - 5 av 587 uppsatser innehållade orden digital video.
1. National Heroes, Digital Soldiers, Vulnerable Children and all the Others: A Critical Discourse Analysis of Videos Communicating the QAnon Conspiracy Theory
Master-uppsats, Göteborgs universitet/Institutionen för kulturvetenskaperSammanfattning : This thesis analyses the making of Us and Them in videos communicating the QAnon conspiracy theory, which have been circulating on online social forums. For this purpose, Multimodal Critical Discourse Analysis is used, together with Sara Ahmed’s cultural theory of emotions. LÄS MER
2. Serving Cunt : Feministiska motståndsstrategier möter TikToks medielogik
Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och mediaSammanfattning : In this essay, the concept of online and fourth wave feminism is enhanced through a study of the TikTok-trend #servingcvnt (serving cunt). This study builds on the engagement of contemporary forms of feminist culture with the ever changing dynamic of social media platforms. LÄS MER
3. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. LÄS MER
4. Designing for Learning in Enterprise Software - An explorative case study investigating admin user needs for learning, instruction, and information retrieval.
Master-uppsats, Göteborgs universitet/Graduate SchoolSammanfattning : Enterprise software plays a vital role in an organization's path to operational excellence and competitiveness. Whether or not the company is able to reap the rewards of the enterprise software depends largely on the extent to which the software is adopted effectively, meaning used with a high level of proficiency by its users. LÄS MER
5. VAD TITTAR BARNEN PÅ, EGENTLIGEN? Representation i Youtubeinnehåll som konsumeras av barn i åldern 9–12 år
Kandidat-uppsats, Göteborgs universitet/Institutionen för journalistik, medier och kommunikationSammanfattning : Executive summary Different media outlets have a big role in shaping our perception of reality, perhaps even more so for children. They have fewer reference points with real life than us adult, what they see in various channels is more or less all they know of the outside world. LÄS MER