Sökning: "levels of learning"

Visar resultat 21 - 25 av 916 uppsatser innehållade orden levels of learning.

  1. 21. Question-answering chatbot for Northvolt IT Support

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Signaler och system

    Författare :Daniel Hjelm; [2023]
    Nyckelord :Artificial intelligence; Chatbot; Natural language processing; Natural language understanding; Machine learning; Deep learning; Transformer; Question answering; Conversational agents; Conversational AI;

    Sammanfattning : Northvolt is a Swedish battery manufacturing company that specializes in the production of sustainable lithium-ion batteries for electric vehicles and energy storage systems. Established in 2016, the company has experienced significant growth in recent years. LÄS MER

  2. 22. Does learning equal happiness? Research-based evidence on the impact of lifelong learning on subjective well-being

    Master-uppsats, Lunds universitet/Institutionen för kulturgeografi och ekonomisk geografi; Lunds universitet/LUMID International Master programme in applied International Development and Management

    Författare :Oleksandra Brashovetska; [2023]
    Nyckelord :subjective well-being; happiness; lifelong learning; education; Social Sciences;

    Sammanfattning : Discussions about changing the focus of assessing development progress from economic output to human well-being have sparked a rise in interest in the social sciences' research on subjective well- being in recent years. Such a transition necessitates investigating subjective well-being, its determinants, and how they interact with one another. LÄS MER

  3. 23. Real time Optical  Character Recognition  in  steel  bars  using YOLOV5

    Master-uppsats, Blekinge Tekniska Högskola

    Författare :Monica Gattupalli; [2023]
    Nyckelord :Deep learning; Object detection; Tesseract OCR; YOLOV5; YOLOV5- obb;

    Sammanfattning : Background.Identifying the quality of the products in the manufacturing industry is a challenging task. Manufacturers use needles to print unique numbers on the products to differentiate between good and bad quality products. However, identi- fying these needle printed characters can be difficult. LÄS MER

  4. 24. Spelifiering som verktyg för programmeringsundervisning i gymnasiet

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Sebastian Hällman; Noella Rahman; [2023]
    Nyckelord :Spelifiering; CodinGame; Programmering; Motivation;

    Sammanfattning : Gamification involves the use of game design features and methods in non-game situations to increase engagement and motivation, this is used within media technology and interaction design. Gamification has been used in a variety of fields, including marketing, productivity, healthcare, and education. LÄS MER

  5. 25. Online Education and Digital Competence : A Comparative Study of Teachers’ Perception Based on Their Experience During COVID-19 Pandemic

    Master-uppsats, Linnéuniversitetet/Institutionen för informatik (IK)

    Författare :Georgia Keramidari; Olubusayo Esther Adebayo; [2023]
    Nyckelord :Online education; E-learning; Capabilities; Teachers’ experience; Secondary school education; Pandemic; COVID-19; Online teaching; Distance learning; Educational affordance;

    Sammanfattning : Digitalization through the use of Information and Communication Technologies is a phenomenon which has a great influence on our way of living. Organizations and society at large are not left behind. LÄS MER