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Visar resultat 1 - 5 av 60 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Beyond Pixels: Unveiling the Dangers of Feminized Virtual Avatars in Fashion : A Critical Visual Analysis of Shudu Gram and Miquela Sousa

    Magister-uppsats, Linköpings universitet/Tema Genus

    Författare :Robin Naomi van Halteren; [2023]
    Nyckelord :feminized virtual avatars; postcolonial theory; intersectionality; critical visual analysis; the Exotic Other;

    Sammanfattning : This research focuses on the use of feminized virtual avatars (FVAs) in the fashion industry and explores the risk of using FVAs for the appropriation and exploitation of marginalized communities and identities. Through a critical visual analysis of the virtual avatars Shudu Gram and Miquela Sousa, this study analyzes how they are made to represent gendered and racialized women’s bodies. LÄS MER

  2. 2. Exploring gender expression and identity in virtual reality : The interplay of avatars, role-adoption, and social interaction in VRChat

    Magister-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Jingyi Zhang; [2023]
    Nyckelord :full-body tracking; gender performativity; social interaction; social VR platforms; virtual reality;

    Sammanfattning : This study examines the complex relationship between gender, virtual reality (VR), and social interaction within the context of full-body tracking (FBT) technology in social VR platforms. As VR technology advances and becomes increasingly integrated into users’ lives, understanding the implications of gender expression and perception in these immersive environments is crucial. LÄS MER

  3. 3. Design of Android Augmented Reality (AR) game called "Public Town Art" and user evaluation of AR impact on human communication

    Master-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Smritikana Maity; [2023]
    Nyckelord :Social differences; Augmented Reality AR game; evaluation; qualitative; quantitative.;

    Sammanfattning : Humans have gone through a long journey of evolution resulting in continuous improvement of living standards through innovation and creation. But in that journey, one of the factors presenting itself as a constant barrier is social differences. LÄS MER

  4. 4. "Tänk så mycket hopp du kan ge till människor som känner som du" : En netnografisk text- och bildanalys om kvinnliga gemenskaper på Instagram och YouTube

    Magister-uppsats, Linnéuniversitetet/Institutionen för samhällsstudier (SS)

    Författare :Moa Högstedt; [2023]
    Nyckelord :Virtual Communities; Parasocial Relationships; Influencers; Doing Gender; Instagram; YouTube; Virtuella Gemenskaper; Parasociala Relationer; Influencers; Att göra kön; Instagram; YouTube;

    Sammanfattning : This study explores the functions and effects of virtual communities on Instagram and YouTube and discusses the communication process between Swedish female social media influencers and their followers. With a qualitative research design, where I analysed both the textual and visual posts on Instagram and YouTube, I found that the virtual communities can function as a place where people find like-minded people and where they can affirm their own self imagine and experiences, specifically in relation to questions regarding LGBTQIA+ and body positivity. LÄS MER

  5. 5. Sociala faktorers påverkan på köpintention : En kvantitativ undersökning på hedoniskt värde inom spelet League of Legends

    Kandidat-uppsats, Södertörns högskola/Företagsekonomi

    Författare :Veronica Ortega Jönsson; Emil Tyssling Engström; [2023]
    Nyckelord :Virtual products; Hedonic value; Social ties; Social identity; PLS-SEM; buyer behaviour.; Virtuella produkter; Hedoniskt värde; Sociala band; Social identitet; PLS-SEM; Köpbeteende.;

    Sammanfattning : Flera olika typer av virtuella produkter växer i popularitet och värde i människors ögon. Inomden digitala spelvärlden spenderas en hög andel pengar på virtuella produkter som inte har ettfunktionellt syfte. LÄS MER