Sökning: "Artifacts"
Visar resultat 26 - 30 av 672 uppsatser innehållade ordet Artifacts.
26. Augmented Reality for Immersive Video Conference Presentations : Enhancing Video Presentation Experiences with Visual Aid Through Augmented Reality
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : As 3D models are increasingly used in a variety of contexts, both for entertainment in games and movies, as well as professional visualization and CAD models, there is an increased demand for collaborative tools which can be used to show these virtual artifacts efficiently. Interaction with digital 3D artifacts has long since been enabled through the use of specialized software, like CAD modeling applications and 3D rendering software; which often are extensive and require time to master and use efficiently. LÄS MER
27. Vantar av läder från det svenska örlogsskeppet Vasa 1628 : Arbete och materiell kultur i en maritim kontext
Kandidat-uppsats, Uppsala universitet/Konstvetenskapliga institutionenSammanfattning : The collections of the Vasa Museum in Stockholm Sweden not only include the world’s only complete 17th century warship, the famous Vasa who sank on her maiden voyage outside Stockholm in the summer of 1628, but also a unique and extensive collection of dress artifacts, fragments from clothes in textile and leather recovered during the excavation of the ship. This study aims to present historical narratives about the labour, knowledge of craft and everyday life of the ship’s crew by analysing leather mittens and other types of artifacts related to the work on board as material culture, aided by early modern Dutch depictions in art showing work being done on large ships contemporary with Vasa. LÄS MER
28. Lekens och artefakters betydelse för barns sociala samspel
M1-uppsats, Högskolan i Halmstad/Akademin för lärande, humaniora och samhälleSammanfattning : The purpose of the study is to investigate how children's social interaction with each other is expressed in play at preschool using the physical indoor environment. A research question has been asked to make it possible to inquire into, which reads: How do children use physical artefacts in the indoor environment to create joint play activities? In order to get an answer to the question, a qualitative method is used where observation schedule and field notes stand for the collection of empirical material. LÄS MER
29. An Ontology and Guidelines for Cybersecurity Risk Assessment in the Automotive Domain
Master-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknikSammanfattning : This study aims to propose a knowledge base ontology for the ISO/SAE 21434 cybersecurity risk assessment activities in the automotive domain. The focus of the paper is to model how the standard views the tasks of Threat Analysis and Risk Assessment (TARA) and cybersecurity concept. LÄS MER
30. Företagskulturens egenskaper och lärande : En studie om medarbetares uppfattning med en jämförelse i tvärkulturell miljö
Kandidat-uppsats, Högskolan i Borås/Akademin för textil, teknik och ekonomiSammanfattning : Företagskultur har en betydande roll i hur ett företag ska bli framgångsrikt visar aktuell forskning. I föreliggande studie undersöks hur företagskulturen uppfattas av anställda och vilka olika lärande som används för att kommunicera och förmedla kulturen till medarbetare. LÄS MER