Sökning: "Keyboard"

Visar resultat 6 - 10 av 175 uppsatser innehållade ordet Keyboard.

  1. 6. Hjälper eller stjälper mobiltelefoner och datorer vid lärande av kemi? En klassrumsstudie

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Institutionen för naturvetenskap, matematik och samhälle (NMS)

    Författare :THOMAS HEDIN; [2023]
    Nyckelord :Chemistry; learning; computer; mobilephone; note-taking; handwritten; keyboard; mobile use; high school level; Kemi; lärande; dator; mobiltelefon; anteckna; handskriven; tangentbord; mobilanvändning; gymnasienivå;

    Sammanfattning : Datorer och mobiltelefonerna är idag allestädes närvarande i skolan och elever, lärare eller skolledning funderar sällan på hur detta påverkar lärandet. Den större delen av den tidigare forskningen visar att med ökad mobiltelefonanvändning kommer försämrade skolresultat. LÄS MER

  2. 7. User authentication through behavioral biometrics using multi-class classification algorithms : A comprehensive study of machine learning algorithms for keystroke and mouse dynamics

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Emil Lantz; [2023]
    Nyckelord :Behavioral biometrics; keystroke dynamics; mouse dynamics; machine learning; neural networks; decision trees.; Beteendemässig biometri; maskininlärning; neurala nätverk; beslutsträd.;

    Sammanfattning : User authentication is vital in a secure system. Authentication is achieved through something a genuine user knows, has, or is. The latter is called biometrics, commonly attributed with fingerprint and face modalities. It is also possible to identify a user based on their behavior, called behavioral biometrics. LÄS MER

  3. 8. Accessible UX in digital 3D application solutions on the example of the planning experience by IKEA : An empirical mixed-method approach beyond accessibility

    Magister-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Hoang Dung Nguyen; [2023]
    Nyckelord :Accessibility; Usability; User Experience Design; 3D; WCAG 2.1; Planning Tool; E-Commerce Website; Empirical Mixed-Method Study;

    Sammanfattning : The research investigates the feasibility of applying 2D accessibility guidelines to enhance a 3D digital planning tool's accessibility for individuals with visual impairments. Three primary research questions guide this study. It incorporated a mixed-method data collection approach to comprehensively investigate these questions. LÄS MER

  4. 9. Sonification of Data - A Usability Study

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och Design

    Författare :Jacob Kristensson; [2023]
    Nyckelord :sonification; mappings; auditory characteristics; usability; visual impairment; screen-reader; Technology and Engineering;

    Sammanfattning : Sonification is a technique that allows people with visual impairment to listen to information that is normally available visually such as in graphs. Not all information is available for people with visual impairment and sonification is not a standard in all places where information is showed, so developing a sonification tool that provides an intuitive experience with easily interpreted data would help a lot of people. LÄS MER

  5. 10. AI-assisted Image Manipulation with Eye Tracking

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Rej Karlander; Julia Wang; [2023]
    Nyckelord :Human-computer interaction; Accessibility; Assistive technologies; Eye tracking; Input modalities; Image editing; Generative models; Människa–datorinteraktion; Tillgänglighet; Eye Tracking; Inmatningsenheter; Bildredigering; Maskininlärningsmodeller;

    Sammanfattning : Image editing tools can pose a challenge for motor impaired individuals who wish to perform image manipulation. The process includes many steps and can be difficult given a lack of tactile input such as mouse and keyboard. LÄS MER